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Daspiah
Group: Members Joined: 11 May 2011 Posts: 34 Gold: 3.90
Status: Warn:  Reputation: 2
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#21 Posted: 04 Jul 2011 07:38 pm Post subject: |
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| TownTalk wrote: | | SpaceCadetVC wrote: | if you guys are buying his pickit
i guarantee you mine is twice the size of his in KB
And has far more items.
pm me for more information |
but...
you're a scammer, and robert is not
so gtfo
/e offer 50 d3jsp fg for no spam |
What makes you think he's a scammer? |
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TownTalk
Group: Banned Joined: 03 Jul 2011 Posts: 69 Gold: 200.60
Status: Warn: Banned Reputation: 2

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#22 Posted: 04 Jul 2011 07:40 pm Post subject: |
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| Daspiah wrote: | | TownTalk wrote: | | SpaceCadetVC wrote: | if you guys are buying his pickit
i guarantee you mine is twice the size of his in KB
And has far more items.
pm me for more information |
but...
you're a scammer, and robert is not
so gtfo
/e offer 50 d3jsp fg for no spam |
What makes you think he's a scammer? |
I said i had mediater for cd-key change, and he makes an excuse and dodges ofc/ _________________ This user's signature has been disabled |
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SpaceCadetVC
Group: Scammer Joined: 14 May 2011 Posts: 79 Gold: Locked
Status: Warn:  Reputation: 3

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#23 Posted: 04 Jul 2011 08:05 pm Post subject: |
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| TownTalk wrote: | | Daspiah wrote: | | TownTalk wrote: | | SpaceCadetVC wrote: | if you guys are buying his pickit
i guarantee you mine is twice the size of his in KB
And has far more items.
pm me for more information |
but...
you're a scammer, and robert is not
so gtfo
/e offer 50 d3jsp fg for no spam |
What makes you think he's a scammer? |
I said i had mediater for cd-key change, and he makes an excuse and dodges ofc/ |
guy wants to sell cdkeys without cases then pretend they are 100% legit
cdkey without cd case = resold/online/banned/fake keys |
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xxtc1022xx
 Group: Scammer Joined: 22 Jan 2011 Posts: 1104 Gold: Locked
Status: Warn:  Reputation: 30

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#24 Posted: 05 Jul 2011 04:05 am Post subject: |
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yo its been 100 runs my bot hasnt picked up one thing
is that normal? _____________________ When selling things for Cash I only accept the following:
pokerstar
moneybookers
https://www.moneybookers.com/app/?rid=20606150
this is to sign up for money bookers (link)
please rep me if I have made a successful trade with you rep 4 rep
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robert4451 ~~COOLFACE~~
 Group: VIP Joined: 20 Oct 2010 Donor:  Posts: 2481 Gold: 453.30

Status: Warn:  Reputation: 65

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#25 Posted: 05 Jul 2011 09:21 am Post subject: |
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| SpaceCadetVC wrote: | if you guys are buying his pickit
i guarantee you mine is twice the size of his in KB
And has far more items.
pm me for more information |
this is topic hijacking and is warnable. get the hell out. And btw, size doesn't matter.
| xxtc1022xx wrote: | yo its been 100 runs my bot hasnt picked up one thing
is that normal? |
hasn't PICKED UP or hasn't KEPT? |
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xxtc1022xx
 Group: Scammer Joined: 22 Jan 2011 Posts: 1104 Gold: Locked
Status: Warn:  Reputation: 30

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#26 Posted: 05 Jul 2011 09:22 am Post subject: |
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hasnt kept anything at all for 100 runs _____________________ When selling things for Cash I only accept the following:
pokerstar
moneybookers
https://www.moneybookers.com/app/?rid=20606150
this is to sign up for money bookers (link)
please rep me if I have made a successful trade with you rep 4 rep
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robert4451 ~~COOLFACE~~
 Group: VIP Joined: 20 Oct 2010 Donor:  Posts: 2481 Gold: 453.30

Status: Warn:  Reputation: 65

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#27 Posted: 05 Jul 2011 09:27 am Post subject: |
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that's quiet normal. But you can see it's picking up and selling items, right? _____________________ Throw some d3jsp fg my way and I will put your name in my signature. (top 3 only and from now on, minimum donation = 5 fg)
Donors so far :
1) Pain - 100 Forum Gold
2) Pr1vate - 30.1 Forum Gold
3) karl_kani - 30 Forum Gold
Thanks! |
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robert4451 ~~COOLFACE~~
 Group: VIP Joined: 20 Oct 2010 Donor:  Posts: 2481 Gold: 453.30

Status: Warn:  Reputation: 65

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#28 Posted: 05 Jul 2011 11:28 am Post subject: |
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bump _____________________ Throw some d3jsp fg my way and I will put your name in my signature. (top 3 only and from now on, minimum donation = 5 fg)
Donors so far :
1) Pain - 100 Forum Gold
2) Pr1vate - 30.1 Forum Gold
3) karl_kani - 30 Forum Gold
Thanks! |
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robert4451 ~~COOLFACE~~
 Group: VIP Joined: 20 Oct 2010 Donor:  Posts: 2481 Gold: 453.30

Status: Warn:  Reputation: 65

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#29 Posted: 05 Jul 2011 01:58 pm Post subject: |
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bump _____________________ Throw some d3jsp fg my way and I will put your name in my signature. (top 3 only and from now on, minimum donation = 5 fg)
Donors so far :
1) Pain - 100 Forum Gold
2) Pr1vate - 30.1 Forum Gold
3) karl_kani - 30 Forum Gold
Thanks! |
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Mansoon
 Group: Scammer Joined: 04 Jul 2011 Posts: 59 Gold: Locked
Status: Warn:  Reputation: 1

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#30 Posted: 05 Jul 2011 05:51 pm Post subject: |
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this is ONE of my charm pickits
// ===============================================================================
// ============================== Charms And Jewels ==============================
// =============================== Edit by Èò¿©¿ï ================================
// ===============================================================================
// ===============================================================================
// ==================================== Charm ====================================
// ===============================================================================
// =============== Small ===============
// === Baal Small Charm ===
//[Name] == SmallCharm && [Quality] == magic && [Level] >= 99 //
// === Life ===
//[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 18 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 20 //
//[Name] == SmallCharm && [Quality] == magic # [MaxMana] >= 17 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 20 && ([MaxMana] >= 15 || [Tohit] >= 34 || [Defense] >= 30 || [MinDamage] == 1 || [MaxDamage] >= 1) //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 20 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 16 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 15 && [ColdResist] >= 10 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 20 && ([FireResist] >= 10 || [LightResist] >= 10 || [ColdResist] >= 10 || [PoisonResist] >= 10) //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 19 && [Tohit] >= 35 //
[Name] == SmallCharm && [Quality] == magic # [MaxDamage] == 4 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 15 && [MaxDamage] >= 3 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 18 && [MaxDamage] >= 2 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 10 && [MaxDamage] >= 3 && [Tohit] >= 20 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 15 && ([FireMaxdam] >= 25 || [LightMaxdam] >= 60 || [ColdMaxdam] >= 15) // FireMaxDamage 29, LightMaxDamage 71, ColdMaxDamage 20
// === Faster Hit Recovery ===
[Name] == SmallCharm && [Quality] == magic # [FHR] == 5 && ([Defense] >= 30 || [Tohit] == 36 || [MaxDamage] == 3 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20) //
[Name] == SmallCharm && [Quality] == magic # [FHR] == 5 && [MaxMana] >= 17 //
[Name] == SmallCharm && [Quality] == magic # [FHR] == 5 && ([FireResist] >= 11 || [LightResist] >= 11 || [ColdResist] >= 11 || [PoisonResist] >= 11) //
[Name] == SmallCharm && [Quality] == magic # [FHR] == 5 && ([FireMaxdam] >= 29 || [LightMaxdam] >= 71 || [ColdMaxdam] >= 20) // FireMaxDamage 29, LightMaxDamage 71, ColdMaxDamage 20
// === Faster Run Walk ===
[Name] == SmallCharm && [Quality] == magic # [FRW] == 3 && ([MaxDamage] >= 3 || [Tohit] == 36 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20) //
//[Name] == SmallCharm && [Quality] == magic # [FRW] == 3 && [MaxMana] >= 17 //
[Name] == SmallCharm && [Quality] == magic # [FRW] == 3 && ([FireResist] >= 11 || [LightResist] >= 11 || [ColdResist] >= 11 || [PoisonResist] >= 11) //
[Name] == SmallCharm && [Quality] == magic # [FRW] == 3 && ([FireMaxdam] >= 25 || [LightMaxdam] >= 60 || [ColdMaxdam] >= 15) // FireMaxDamage 29, LightMaxDamage 71, ColdMaxDamage 20
// === Strength ===
//[Name] == SmallCharm && [Quality] == magic # [Strength] >= 2 //
[Name] == SmallCharm && [Quality] == magic # [Strength] >= 2 && ([Defense] >= 30 || [Tohit] == 36 || [MaxDamage] == 3 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20) //
//[Name] == SmallCharm && [Quality] == magic # [Strength] >= 2 && [MaxMana] >= 17 //
[Name] == SmallCharm && [Quality] == magic # [Strength] >= 2 && ([FireResist] >= 11 || [LightResist] >= 11 || [ColdResist] >= 11 || [PoisonResist] >= 11) //
[Name] == SmallCharm && [Quality] == magic # [Strength] >= 2 && ([FireMaxdam] >= 29 || [LightMaxdam] >= 71 || [ColdMaxdam] >= 20) // FireMaxDamage 29, LightMaxDamage 71, ColdMaxDamage 20
// === Dexterity ===
//[Name] == SmallCharm && [Quality] == magic # [Dexterity] >= 2 //
[Name] == SmallCharm && [Quality] == magic # [Dexterity] >= 2 && ([Defense] >= 30 || [Tohit] == 36 || [MaxDamage] == 3 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20) //
//[Name] == SmallCharm && [Quality] == magic # [Dexterity] >= 2 && [MaxMana] >= 17 //
[Name] == SmallCharm && [Quality] == magic # [Dexterity] >= 2 && ([FireResist] >= 11 || [LightResist] >= 11 || [ColdResist] >= 11 || [PoisonResist] >= 11) //
[Name] == SmallCharm && [Quality] == magic # [Dexterity] >= 2 && ([FireMaxdam] >= 29 || [LightMaxdam] >= 71 || [ColdMaxdam] >= 20) // FireMaxDamage 29, LightMaxDamage 71, ColdMaxDamage 20
// === MaxDamage ===
[Name] == SmallCharm && [Quality] == magic # [MaxDamage] >= 3 && ([ItemMagicBonus] >= 7 || [ItemGoldBonus] >= 10 || [FireMaxdam] >= 13 || [LightMaxdam] >= 28 || [ColdMaxdam] >= 9) //
[Name] == SmallCharm && [Quality] == magic # [MaxDamage] >= 2 && [Tohit] >= 20 && [ItemGoldBonus] >= 10 //
// === Gold Chance ===
[Name] == SmallCharm && [Quality] == magic # [ItemGoldBonus] >= 10 && ([FireResist] >= 10 || [LightResist] >= 10 || [ColdResist] >= 10 || [PoisonResist] >= 10) //
[Name] == SmallCharm && [Quality] == magic # [ItemGoldBonus] >= 10 && ([MaxMana] >= 15 || [Defense] >= 25 || [Tohit] >= 30) //
[Name] == SmallCharm && [Quality] == magic # [ItemGoldBonus] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20 //
[Name] == SmallCharm && [Quality] == magic # [ItemGoldBonus] >= 10 && ([FireMaxdam] >= 29 || [LightMaxdam] >= 71 || [ColdMaxdam] >= 20) // FireMaxDamage 29, LightMaxDamage 71, ColdMaxDamage 20
// === Magic Chance ===
[Name] == SmallCharm && [Quality] == magic # [ItemMagicBonus] >= 7 //
// === All Resist ===
[Name] == SmallCharm && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20 //
// === Poison Damage ===
//[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 205 // PoisonDamage 100
//[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 299 // PoisonDamage 175
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 291 // PoisonDamage 313
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 205 && ([MaxDamage] == 1 || [FHR] == 5 || [ItemGoldBonus] >= 5 || [ItemMagicBonus] >= 3 || [MaxHp] >= 5 || [Strength] >= 1) //
// PoisonDamage 100 MaxDamage 1 over, PoisonDamage 100 FHR 5, PoisonDamage 100 GF 5 over, PoisonDamage 100 MF 3 over, PoisonDamage 100 Life 5 over, PoisonDamage 100 Strength 1 over
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 205 && ([Dexterity] >= 1 || [FRW] == 3 || [ColdMindam] >= 1 || [FireMindam] >= 1 || [LightMindam] >= 1) //
// PoisonDamage 100 Dexterity 1 over, PoisonDamage 100 FRW 3, PoisonDamage 100 MinColdDamage 1 over, PoisonDamage 100 MinFireDamage 1 over, PoisonDamage 100 MinLihgtDamage 1 over
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 299 && [MaxHp] >= 15 // PoisonDamage 175 Life 15 over
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 299 && ([FHR] == 5 || [FRW] == 3) // PoisonDamage 175 FHR 5, PoisonDamage 175 FRW 3
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 299 && ([ItemGoldBonus] == 10 || [ItemMagicBonus] == 7) // PoisonDamage 175 GF 10, PoisonDamage 175 MF 7
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 299 && ([Strength] == 2 || [Dexterity] == 2 || [MaxDamage] == 1) // PoisonDamage 175 Strength 2, PoisonDamage 175 Dexterity 2, PoisonDamage 175 MaxDamage 1
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 299 && ([FireMaxdam] >= 13 || [LightMaxdam] >= 28 || [ColdMaxdam] >= 9) // PoisonDamage 175 MaxFireDamage 13, PoisonDamage 175 MaxLightDamage 28, PoisonDamage 175 MaxColdDamage 9
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] >= 300 // 29.16/sec(PoisonDamage 175 Small Charm) over : 281, 330, 377, 451
// === Fire, Lightning, Cold Damage ===
[Name] == SmallCharm && [Quality] == magic # ([FireMaxdam] >= 35 || [LightMaxdam] >= 80 || [ColdMaxdam] >= 25) // FireMaxDamage 29/13, LightMaxDamage 71/28, ColdMaxDamage 20/9
// === Resist ===
//[Name] == SmallCharm && [Quality] == magic # [FireResist] >= 11 //
//[Name] == SmallCharm && [Quality] == magic # [LightResist] >= 11 //
//[Name] == SmallCharm && [Quality] == magic # [ColdResist] >= 11 //
//[Name] == SmallCharm && [Quality] == magic # [PoisonResist] >= 11 //
// =============== Large ===============
// === Baal Large Charm ===
//[Name] == LargeCharm && [Quality] == magic && [Level] >= 99 //
// === Poison Damage ===
//[Name] == LargeCharm && [Quality] == magic # [PoisonMindam] >= 175 //
// === Fire, Lightning, Cold Damage ===
//[Name] == LargeCharm && [Quality] == magic # ([FireMaxdam] >= 60 || [LightMaxdam] >= 128 || [ColdMaxdam] >= 42) // FireMaxDamage 43/17, LightMaxDamage 90/38, ColdMaxDamage 30/12
// === Gold Chance ===
[Name] == LargeCharm && [Quality] == magic # [ItemGoldBonus] >= 22 && ([FireResist] >= 15 || [LightResist] >= 15 || [ColdResist] >= 15 || [PoisonResist] >= 15) //
[Name] == LargeCharm && [Quality] == magic # [ItemGoldBonus] >= 22 && ([MaxDamage] >= 6 || [MaxMana] >= 34 || [Tohit] >= 70) //
[Name] == LargeCharm && [Quality] == magic # [ItemGoldBonus] >= 22 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 32 //
[Name] == LargeCharm && [Quality] == magic # [ItemGoldBonus] >= 22 && ([FireMaxdam] >= 43 || [LightMaxdam] >= 90 || [ColdMaxdam] >= 30) // FireMaxDamage 43, LightMaxDamage 90, ColdMaxDamage 30
// === Life ===
//[Name] == LargeCharm && [Quality] == magic # [MaxHp] == 35 //
//[Name] == LargeCharm && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 32 //
[Name] == LargeCharm && [Quality] == magic # [MaxHp] == 35 && ([MaxMana] >= 34 || [Tohit] >= 77 || [Defense] >= 60 || [MaxDamage] >= 6 || [MinDamage] >= 2) //
[Name] == LargeCharm && [Quality] == magic # [MaxDamage] >= 8 //
[Name] == LargeCharm && [Quality] == magic # [MaxHp] == 35 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 32 //
[Name] == LargeCharm && [Quality] == magic # [MaxHp] == 35 && ([FireResist] >= 15 || [LightResist] >= 15 || [ColdResist] >= 15 || [PoisonResist] >= 15) //
[Name] == LargeCharm && [Quality] == magic # [MaxHp] == 35 && ([FireMaxdam] >= 43 || [LightMaxdam] >= 90 || [ColdMaxdam] >= 30) // FireMaxDamage 43, LightMaxDamage 90, ColdMaxDamage 30
// === Faster Hit Recovery ===
//[Name] == LargeCharm && [Quality] == magic # [FHR] == 8 && [Defense] >= 60 //
//[Name] == LargeCharm && [Quality] == magic # [FHR] == 8 && [MaxMana] >= 34 //
//[Name] == LargeCharm && [Quality] == magic # [FHR] == 8 && [Tohit] >= 77 //
//[Name] == LargeCharm && [Quality] == magic # [FHR] == 8 && [MinDamage] >= 2 //
[Name] == LargeCharm && [Quality] == magic # [FHR] == 8 && [MaxDamage] >= 6 //
[Name] == LargeCharm && [Quality] == magic # [FHR] == 8 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 32 //
[Name] == LargeCharm && [Quality] == magic # [FHR] == 8 && ([FireResist] >= 15 || [LightResist] >= 15 || [ColdResist] >= 15 || [PoisonResist] >= 15) //
[Name] == LargeCharm && [Quality] == magic # [FHR] == 8 && ([FireMaxdam] >= 43 || [LightMaxdam] >= 90 || [ColdMaxdam] >= 30) // FireMaxDamage 43, LightMaxDamage 90, ColdMaxDamage 30
// === Faster Run Walk ===
//[Name] == LargeCharm && [Quality] == magic # [FRW] == 5 && [Defense] >= 60 //
//[Name] == LargeCharm && [Quality] == magic # [FRW] == 5 && [MaxMana] >= 34 //
//[Name] == LargeCharm && [Quality] == magic # [FRW] == 5 && [Tohit] >= 77 //
//[Name] == LargeCharm && [Quality] == magic # [FRW] == 5 && [MinDamage] >= 2 //
//[Name] == LargeCharm && [Quality] == magic # [FRW] == 5 && ([FireResist] >= 15 || [LightResist] >= 15 || [ColdResist] >= 15 || [PoisonResist] >= 15) //
[Name] == LargeCharm && [Quality] == magic # [FRW] == 5 && [MaxDamage] >= 6 //
[Name] == LargeCharm && [Quality] == magic # [FRW] == 5 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 32 //
[Name] == LargeCharm && [Quality] == magic # [FRW] == 5 && ([FireMaxdam] >= 43 || [LightMaxdam] >= 90 || [ColdMaxdam] >= 30) // FireMaxDamage 43, LightMaxDamage 90, ColdMaxDamage 30
// === Strength ===
//[Name] == LargeCharm && [Quality] == magic # [Strength] >= 5 //
//[Name] == LargeCharm && [Quality] == magic # [Strength] >= 5 && [Defense] >= 60 //
//[Name] == LargeCharm && [Quality] == magic # [Strength] >= 5 && [MaxMana] >= 34 //
//[Name] == LargeCharm && [Quality] == magic # [Strength] >= 5 && [Tohit] >= 77 //
//[Name] == LargeCharm && [Quality] == magic # [Strength] >= 5 && [MinDamage] >= 2 //
//[Name] == LargeCharm && [Quality] == magic # [Strength] >= 5 && ([FireResist] >= 15 || [LightResist] >= 15 || [ColdResist] >= 15 || [PoisonResist] >= 15) //
[Name] == LargeCharm && [Quality] == magic # [Strength] >= 5 && [MaxDamage] >= 6 //
[Name] == LargeCharm && [Quality] == magic # [Strength] >= 5 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 32 //
[Name] == LargeCharm && [Quality] == magic # [Strength] >= 5 && ([FireMaxdam] >= 43 || [LightMaxdam] >= 90 || [ColdMaxdam] >= 30) // FireMaxDamage 43, LightMaxDamage 90, ColdMaxDamage 30
// === Dexterity ===
//[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 //
//[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 //
//[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 && [Defense] >= 60 //
//[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 && [MaxMana] >= 34 //
//[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 && [Tohit] >= 77 //
//[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 && [MinDamage] >= 2 //
//[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 && ([FireResist] >= 15 || [LightResist] >= 15 || [ColdResist] >= 15 || [PoisonResist] >= 15) //
[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 && [MaxDamage] >= 6 //
[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 32 //
[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 && ([FireMaxdam] >= 43 || [LightMaxdam] >= 90 || [ColdMaxdam] >= 30) // FireMaxDamage 43, LightMaxDamage 90, ColdMaxDamage 30
// =============== Grand ===============
// === Baal Grand Charm ===
//[Name] == GrandCharm && [Quality] == magic && [Level] >= 99 //
// === ETC ===
[Name] == GrandCharm && [Quality] == magic # [Tohit] >= 132 && ([FRW] == 7 || [FHR] == 12 || [Strength] == 6 || [Dexterity] == 6) //
[Name] == GrandCharm && [Quality] == magic # [Tohit] >= 130 && [MaxHp] >= 40 //
[Name] == GrandCharm && [Quality] == magic # [MaxHp] >= 45 && ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30) //
[Name] == GrandCharm && [Quality] == magic # [MaxHp] >= 45 && [MaxMana] >= 59 //
[Name] == GrandCharm && [Quality] == magic # [MaxHp] >= 45 && [Defense] >= 100 //
[Name] == GrandCharm && [Quality] == magic # [MaxHp] >= 40 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 //
[Name] == GrandCharm && [Quality] == magic # [MaxHp] >= 45 && [MaxDamage] >= 8 //
[Name] == GrandCharm && [Quality] == magic # [MaxHp] >= 40 && [MaxDamage] >= 9 //
[Name] == GrandCharm && [Quality] == magic # [MaxHp] >= 30 && [MaxDamage] >= 10 //
//[Name] == GrandCharm && [Quality] == magic # [MaxMana] >= 59 && [Strength] == 6 //
//[Name] == GrandCharm && [Quality] == magic # [MaxMana] >= 59 && [Dexterity] == 6 //
//[Name] == GrandCharm && [Quality] == magic # [MaxMana] >= 59 && [FHR] == 12 //
[Name] == GrandCharm && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [Strength] == 6 //
[Name] == GrandCharm && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [Dexterity] == 6 //
[Name] == GrandCharm && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [FHR] == 12 //
[Name] == GrandCharm && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [FRW] == 7 //
[Name] == GrandCharm && [Quality] == magic # [MaxDamage] >= 10 && [Strength] == 6 //
[Name] == GrandCharm && [Quality] == magic # [MaxDamage] >= 10 && [Dexterity] == 6 //
[Name] == GrandCharm && [Quality] == magic # [MaxDamage] >= 10 && [FHR] == 12 //
[Name] == GrandCharm && [Quality] == magic # [MaxDamage] >= 10 && [FRW] == 7 //
[Name] == GrandCharm && [Quality] == magic # [MaxDamage] >= 14 //
// === Gold Chance ===
[Name] == GrandCharm && [Quality] == magic # [ItemGoldBonus] >= 40 && ([FireResist] >= 25 || [LightResist] >= 25 || [ColdResist] >= 25 || [PoisonResist] >= 25) //
[Name] == GrandCharm && [Quality] == magic # [ItemGoldBonus] >= 40 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 //
[Name] == GrandCharm && [Quality] == magic # [ItemGoldBonus] >= 40 && [Defense] >= 90 // 100
[Name] == GrandCharm && [Quality] == magic # [ItemGoldBonus] >= 40 && [Tohit] >= 120 // 132
[Name] == GrandCharm && [Quality] == magic # [ItemGoldBonus] >= 40 && [MaxMana] >= 50 // 59
[Name] == GrandCharm && [Quality] == magic # [ItemGoldBonus] >= 40 && [MaxDamage] >= 8 // 10
// === Skill ===
[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [MaxHp] >= 40 // bow and crossbow
//[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [Strength] == 6 // bow and crossbow
//[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [Dexterity] == 6 // bow and crossbow
//[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [FRW] == 7 // bow and crossbow
//[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [FHR] == 12 // bow and crossbow
[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [MaxHp] >= 40 // passive and magic
//[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [Strength] == 6 // passive and magic
//[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [Dexterity] == 6 // passive and magic
//[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [FRW] == 7 // passive and magic
//[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [FHR] == 12 // passive and magic
//[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 // javelin and spear
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [MaxHp] >= 30 // javelin and spear
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [Strength] == 6 // javelin and spear
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [Dexterity] == 6 // javelin and spear
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [FRW] == 7 // javelin and spear
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [FHR] == 12 // javelin and spear
//[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 // fire
[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [MaxHp] >= 40 // fire
//[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [Strength] == 6 // fire
//[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [Dexterity] == 6 // fire
//[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [FRW] == 7 // fire
//[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [FHR] == 12 // fire
[Name] == GrandCharm && [Quality] == magic # [LightningSkillTab] == 1 // lightning
//[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 // cold
[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [MaxHp] >= 35 // cold
//[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [Strength] == 6 // cold
//[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [Dexterity] == 6 // cold
//[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [FRW] == 7 // cold
[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [FHR] == 12 // cold
[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [MaxHp] >= 40 // curses
//[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [Strength] == 6 // curses
//[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [Dexterity] == 6 // curses
//[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [FRW] == 7 // curses
//[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [FHR] == 12 // curses
//[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 // poison and bone
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [MaxHp] >= 30 // poison and bone
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [Strength] == 6 // poison and bone
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [Dexterity] == 6 // poison and bone
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [FRW] == 7 // poison and bone
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [FHR] == 12 // poison and bone
//[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 // necromancer summoning
[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [MaxHp] >= 40 // necromancer summoning
//[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [Strength] == 6 // necromancer summoning
//[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [Dexterity] == 6 // necromancer summoning
//[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [FRW] == 7 // necromancer summoning
//[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [FHR] == 12 // necromancer summoning
[Name] == GrandCharm && [Quality] == magic # [PaliCombatSkillTab] == 1 // paladin combat
//[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 // offensive aura
[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [MaxHp] >= 40 // offensive aura
//[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [Strength] == 6 // offensive aura
//[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [Dexterity] == 6 // offensive aura
//[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [FRW] == 7 // offensive aura
//[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [FHR] == 12 // offensive aura
//[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 // defensive aura
[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [MaxHp] >= 40 // defensive aura
//[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [Strength] == 6 // defensive aura
//[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [Dexterity] == 6 // defensive aura
//[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [FRW] == 7 // defensive aura
//[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [FHR] == 12 // defensive aura
[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [MaxHp] >= 40 // barbarian combat
//[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [Strength] == 6 // barbarian combat
//[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [Dexterity] == 6 // barbarian combat
//[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [FRW] == 7 // barbarian combat
//[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [FHR] == 12 // barbarian combat
[Name] == GrandCharm && [Quality] == magic # [MasteriesSkillTab] == 1 && [MaxHp] >= 40 // masteries
//[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [ItemGoldBonus] >= 39 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [MaxHp] >= 35 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [Strength] == 6 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [Dexterity] == 6 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [FRW] == 7 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [FHR] == 12 // warcries
[Name] == GrandCharm && [Quality] == magic # [DruidSummoningSkillTab] == 1 && [MaxHp] >= 40 // druid summoning
//[Name] == GrandCharm && [Quality] == magic # [DruidSummoningSkillTab] == 1 && [FHR] == 12 // druid summoning
[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [MaxHp] >= 40 // shape shifting
//[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [Strength] == 6 // shape shifting
//[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [Dexterity] == 6 // shape shifting
[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [FRW] == 7 // shape shifting
[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [FHR] == 12 // shape shifting
//[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 // elemental
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [MaxHp] >= 35 // elemental
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [Strength] == 6 // elemental
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [Dexterity] == 6 // elemental
//[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [FRW] == 7 // elemental
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [FHR] == 12 // elemental
//[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 // trap
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [MaxHp] >= 35 // trap
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [Strength] == 6 // trap
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [Dexterity] == 6 // trap
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [FRW] == 7 // trap
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [FHR] == 12 // trap
//[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 // shadow disciplines
[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [MaxHp] >= 40 // shadow disciplines
//[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [Strength] == 6 // shadow disciplines
//[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [Dexterity] == 6 // shadow disciplines
//[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [FRW] == 7 // shadow disciplines
[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [FHR] == 12 // shadow disciplines
//[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 // martial arts
[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [MaxHp] >= 40 // martial arts
//[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [Strength] == 6 // martial arts
//[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [Dexterity] == 6 // martial arts
//[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [FRW] == 7 // martial arts
//[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [FHR] == 12 // martial arts
// =============== Unique ===============
// === Small ===
[Name] == SmallCharm && [Quality] == unique //
// === Large ===
[Name] == LargeCharm && [Quality] == unique //
// === Grand ===
//[Name] == GrandCharm && [Quality] == Unique # [ItemGoldBonus] >= 160 //
[Name] == GrandCharm && [Quality] == unique # [ItemMagicBonus] >= 40 && ([ItemReducedPrices] >= 15 || [ItemGoldBonus] >= 160) //
[Name] == GrandCharm && [Quality] == unique # [ItemReducedPrices] >= 15 && [ItemGoldBonus] >= 160 //
// ===============================================================================
// ==================================== Jewel ====================================
// ===============================================================================
// =============== Magic ===============
// ==== Unidentified ====
//[Name] == jewel && [Quality] == magic && [Level] >= 80 //
// ==== Requirements ====
//[Name] == jewel && Quality >= magic # [ItemReqPercent] == -15 //
// === Enhanced Damage ===
//[Type] == jewel && [Quality] == magic # [EnhancedDamage] == 40 //
[Type] == jewel && [Quality] == magic # [MaxDamage] >= 30 //
[Type] == jewel && [Quality] == magic # [MinDamage] >= 18 //
[Type] == jewel && [Quality] == magic # [MinDamage] >= 8 && [MaxDamage] >= 15 //
[Type] == jewel && [Quality] == magic # [EnhancedDamage] >= 35 && [IAS] == 15 //
[Type] == jewel && [Quality] == magic # [EnhancedDamage] == 40 && ([ItemGoldBonus] >= 30 || [ItemMagicBonus] >= 10 || [FHR] >= 7 || [ItemReqPercent] == -15 || [Strength] >= 9) //
[Type] == jewel && [Quality] == magic # [EnhancedDamage] == 40 && ([Dexterity] >= 9 || [MinDamage] == 10 || [MaxDamage] == 15 || [FireMaxdam] >= 50 || [LightMaxdam] >= 100 || [ColdMaxdam] >= 15) //
// === Resist ===
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 //
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [IAS] == 15 //
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [FHR] >= 7 //
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [ItemReqPercent] == -15 //
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [Strength] >= 9 //
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [Dexterity] >= 9 //
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [MinDamage] >= 10//
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [MaxDamage] == 15 //
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [FireMaxdam] >= 50 //
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [LightMaxdam] >= 100 //
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [ColdMaxdam] >= 15 //
[Type] == jewel && [Quality] == magic # ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30) && ([Strength] >= 9 || [Dexterity] >= 9 || [ItemReqPercent] == -15 || [FHR] >= 7) //
// === Attack Rating ===
[Type] == jewel && [Quality] == magic # [Tohit] >= 100 && ([Strength] >= 9 || [Dexterity] >= 9 || [ItemReqPercent] == -15 || [FHR] >= 7 || [MinDamage] >= 10 || [MaxDamage] == 15 || [ItemGoldBonus] >= 30 || [ItemMagicBonus] >= 10) //
// === Increased Attack Speed ===
//[Type] == jewel && [Quality] == magic # [IAS] == 15 //
[Type] == jewel && [Quality] == magic # [IAS] == 15 && ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30) //
[Type] == jewel && [Quality] == magic # [IAS] == 15 && ([MinDamage] >= 8 || [MaxDamage] == 15 || [Tohit] >= 100) //
// === Life ===
[Type] == jewel && [Quality] == magic # [MaxHp] >= 20 && ([EnhancedDamage] == 40 || [MaxDamage] == 15 || [MinDamage] >= 8 || [Tohit] >= 100 || [Defense] >= 64 || [ItemDamagetoMana] >= 12 || [ItemMagicBonus] == 7) //
[Type] == jewel && [Quality] == magic # [MaxHp] >= 20 && ([MaxMana] == 20 || [FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60) //
// ==== Gold Chance ====
[Type] == jewel && [Quality] == magic # [ItemGoldBonus] >= 30 && ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60) //
[Type] == jewel && [Quality] == magic # [ItemGoldBonus] >= 30 && ([ItemDamagetoMana] >= 12 || [Tohit] >= 100 || [EnhancedDamage] == 40 || [MaxDamage] >= 15 || [Defense] >= 64) //
// =============== Rare ===============
// === Enhanced Damage ====
[Type] == jewel && [Quality] == rare # [MinDamage] >= 15 && [MaxDamage] >= 15 //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [Strength] >= 9 && [Dexterity] >= 9 //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && ([Strength] >= 9 || [Dexterity] >= 9) && ([ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [FHR] >= 7 && ([Strength] >= 9 || [Dexterity] >= 9 || [FireMaxdam] >= 50 || [Defense] >= 40 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [Tohit] >= 60 && ([FireMaxdam] >= 50 || [LightMaxdam] >= 100 || [FHR] >= 7 || [Defense] >= 40 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [LightMaxdam] >= 100 && ([Defense] >= 40 || [FireMaxdam] >= 50 || [FHR] >= 7 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30 || [Strength] >= 9 || [Dexterity] >= 9) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [FireMaxdam] >= 50 && ([Strength] >= 9 || [Dexterity] >= 9 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [Defense] >= 40 && ([Strength] >= 9 || [Dexterity] >= 9 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && (([MinDamage] >= 15 && [MaxDamage] >= 9) || ([MinDamage] >= 8 && [MaxDamage] >= 15)) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [MinDamage] >= 8 && [MaxDamage] >= 9 && ([Strength] >= 9 || [Dexterity] >= 9 || [FHR] >= 7 || [Tohit] >= 60 || [FireMaxdam] >= 50) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [MinDamage] >= 8 && [MaxDamage] >= 9 && ([LightMaxdam] >= 100 || [Defense] >= 40 || [ItemReqPercent] == -15 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && ([MinDamage] >= 15 || [MaxDamage] >= 15) && ([Strength] >= 9 || [Dexterity] >= 9 || [FHR] >= 7 || [Tohit] >= 60 || [FireMaxdam] >= 50) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && ([MinDamage] >= 15 || [MaxDamage] >= 15) && ([LightMaxdam] >= 100 || [Defense] >= 40 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [ItemReqPercent] == -15 && ([Strength] >= 9 || [Dexterity] >= 9 || [Defense] >= 40 || [FireMaxdam] >= 50 || [LightMaxdam] >= 100 || [Tohit] >= 60) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [ItemReqPercent] == -15 && ([MinDamage] >= 18 || [MaxDamage] >= 18 || ([MinDamage] >= 8 && [MaxDamage] >= 9) || [FHR] >= 7 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [ItemDamagetoMana] >= 12 && ([Strength] >= 9 || [Dexterity] >= 9 || [Defense] >= 40 || [FireMaxdam] >= 50 || [LightMaxdam] >= 100 || [Tohit] >= 60) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [ItemDamagetoMana] >= 12 && ([MinDamage] >= 18 || [MaxDamage] >= 18 || ([MinDamage] >= 8 && [MaxDamage] >= 9) || [FHR] >= 7 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30) && ([Strength] >= 9 || [Dexterity] >= 9 || [Defense] >= 40 || [FireMaxdam] >= 50 || [LightMaxdam] >= 100 || [Tohit] >= 60) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30) && ([MinDamage] >= 18 || [MaxDamage] >= 18 || ([MinDamage] >= 8 && [MaxDamage] >= 9) || [FHR] >= 7 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40) && ([Strength] >= 9 || [Dexterity] >= 9 || [Defense] >= 40 || [FireMaxdam] >= 50 || [LightMaxdam] >= 100 || [Tohit] >= 60) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40) && ([MinDamage] >= 18 || [MaxDamage] >= 18 || ([MinDamage] >= 8 && [MaxDamage] >= 9) || [FHR] >= 7 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
// === Resist ====
[Type] == jewel && [Quality] == rare # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 //
[Type] == jewel && [Quality] == rare # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 && [Strength] >= 9 && [Dexterity] >= 9 //
[Type] == jewel && [Quality] == rare # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 && ([Strength] >= 9 || [Dexterity] >= 9) && ([FHR] >= 7 || [ItemReqPercent] == -15 || [ItemDamagetoMana] >= 12) //
[Type] == jewel && [Quality] == rare # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 && ([Strength] >= 9 || [Dexterity] >= 9) && ([ItemGoldBonus] >= 30 || [ItemMagicBonus] >= 15 || [ItemDamagetoMana] >= 12) //
[Type] == jewel && [Quality] == rare # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 && [ItemDamagetoMana] >= 12 && ([FHR] >= 7 || [ItemReqPercent] == -15) //
[Type] == jewel && [Quality] == rare # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 && ([ItemGoldBonus] >= 30 || [ItemMagicBonus] >= 15) && ([ItemReqPercent] == -15 || [FHR] >= 7) //
[Type] == jewel && [Quality] == rare # ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30) && ([ItemGoldBonus] >= 30 || [ItemMagicBonus] >= 15 || [ItemDamagetoMana] >= 12 || [FHR] >= 7 || [ItemReqPercent] == -15) && ([Strength] >= 9 || [Dexterity] >= 9) //
[Type] == jewel && [Quality] == rare # ([ItemReqPercent] == -15 || [FHR] >= 7 || [Strength] >= 9 || [Dexterity] >= 9) && ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30) //
[Type] == jewel && [Quality] == rare # [Strength] >= 9 && [Dexterity] >= 9 && ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30) //
// ==== Magic / Gold ====
[Type] == jewel && [Quality] == rare # [ItemGoldBonus] >= 30 && ([ItemMagicBonus] >= 17 || [Strength] >= 9 || [Dexterity] >= 9 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 || [MinDamage] >= 8) //
[Type] == jewel && [Quality] == rare # [ItemGoldBonus] >= 30 && ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30 || [ItemDamagetoMana] >= 12 || [EnhancedDamage] == 30) //
// ==== ETC ====
[Type] == jewel && [Quality] == rare # [Strength] >= 9 && [Dexterity] >= 9 && ([ItemReqPercent] == -15 || [ItemDamagetoMana] >= 12 || [ItemMagicBonus] >= 17 || [FireMaxdam] >= 50 || [LightMaxdam] >= 100) //
[Type] == jewel && [Quality] == rare # [Strength] >= 9 && [Dexterity] >= 9 && ([MinDamage] >= 15 || [MaxDamage] >= 15 || [Defense] >= 40 || [Tohit] >= 60 || [FHR] >= 7) //
// =============== Unique ===============
//[Type] == jewel && [Quality] == Unique //
[Type] == jewel && [Quality] == Unique # [PassiveFireMastery] >= 5 && [PassiveFirePierce] >= 5 // Fire
[Type] == jewel && [Quality] == Unique # [passiveLtngMastery] >= 5 && [PassiveLtngPierce] >= 5 // Lihgtning
[Type] == jewel && [Quality] == Unique # [passiveColdMastery] >= 5 && [PassiveColdPierce] >= 5 // Cold
[Type] == jewel && [Quality] == Unique # [passivePoisMastery] >= 5 && [PassivePoisPierce] >= 5 // Poison |
 | Warned by happyguy44 on 06 Jul 2011 10:32 am. Expires: Expired Reason: spamming and attempting to steal another users trade thread |
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robert4451 ~~COOLFACE~~
 Group: VIP Joined: 20 Oct 2010 Donor:  Posts: 2481 Gold: 453.30

Status: Warn:  Reputation: 65

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#31 Posted: 06 Jul 2011 10:28 am Post subject: |
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bump _____________________ Throw some d3jsp fg my way and I will put your name in my signature. (top 3 only and from now on, minimum donation = 5 fg)
Donors so far :
1) Pain - 100 Forum Gold
2) Pr1vate - 30.1 Forum Gold
3) karl_kani - 30 Forum Gold
Thanks! |
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robert4451 ~~COOLFACE~~
 Group: VIP Joined: 20 Oct 2010 Donor:  Posts: 2481 Gold: 453.30

Status: Warn:  Reputation: 65

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#32 Posted: 06 Jul 2011 03:59 pm Post subject: |
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bump _____________________ Throw some d3jsp fg my way and I will put your name in my signature. (top 3 only and from now on, minimum donation = 5 fg)
Donors so far :
1) Pain - 100 Forum Gold
2) Pr1vate - 30.1 Forum Gold
3) karl_kani - 30 Forum Gold
Thanks! |
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robert4451 ~~COOLFACE~~
 Group: VIP Joined: 20 Oct 2010 Donor:  Posts: 2481 Gold: 453.30

Status: Warn:  Reputation: 65

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#33 Posted: 07 Jul 2011 09:56 am Post subject: |
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bump _____________________ Throw some d3jsp fg my way and I will put your name in my signature. (top 3 only and from now on, minimum donation = 5 fg)
Donors so far :
1) Pain - 100 Forum Gold
2) Pr1vate - 30.1 Forum Gold
3) karl_kani - 30 Forum Gold
Thanks! |
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Malvin1337
Group: Banned Joined: 06 Jul 2011 Posts: 51 Gold: Locked

Status: Warn: Banned Reputation: 0

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#34 Posted: 07 Jul 2011 10:04 am Post subject: |
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does this work with gvetal? _________________ This user's signature has been disabled |
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robert4451 ~~COOLFACE~~
 Group: VIP Joined: 20 Oct 2010 Donor:  Posts: 2481 Gold: 453.30

Status: Warn:  Reputation: 65

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#35 Posted: 07 Jul 2011 10:09 am Post subject: |
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it was made primarily with gvetal in mind. _____________________ Throw some d3jsp fg my way and I will put your name in my signature. (top 3 only and from now on, minimum donation = 5 fg)
Donors so far :
1) Pain - 100 Forum Gold
2) Pr1vate - 30.1 Forum Gold
3) karl_kani - 30 Forum Gold
Thanks! |
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robert4451 ~~COOLFACE~~
 Group: VIP Joined: 20 Oct 2010 Donor:  Posts: 2481 Gold: 453.30

Status: Warn:  Reputation: 65

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#36 Posted: 08 Jul 2011 05:37 pm Post subject: |
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bump _____________________ Throw some d3jsp fg my way and I will put your name in my signature. (top 3 only and from now on, minimum donation = 5 fg)
Donors so far :
1) Pain - 100 Forum Gold
2) Pr1vate - 30.1 Forum Gold
3) karl_kani - 30 Forum Gold
Thanks! |
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robert4451 ~~COOLFACE~~
 Group: VIP Joined: 20 Oct 2010 Donor:  Posts: 2481 Gold: 453.30

Status: Warn:  Reputation: 65

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#37 Posted: 08 Jul 2011 07:32 pm Post subject: |
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bump _____________________ Throw some d3jsp fg my way and I will put your name in my signature. (top 3 only and from now on, minimum donation = 5 fg)
Donors so far :
1) Pain - 100 Forum Gold
2) Pr1vate - 30.1 Forum Gold
3) karl_kani - 30 Forum Gold
Thanks! |
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| Back to top |
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robert4451 ~~COOLFACE~~
 Group: VIP Joined: 20 Oct 2010 Donor:  Posts: 2481 Gold: 453.30

Status: Warn:  Reputation: 65

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#38 Posted: 09 Jul 2011 02:55 am Post subject: |
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bump _____________________ Throw some d3jsp fg my way and I will put your name in my signature. (top 3 only and from now on, minimum donation = 5 fg)
Donors so far :
1) Pain - 100 Forum Gold
2) Pr1vate - 30.1 Forum Gold
3) karl_kani - 30 Forum Gold
Thanks! |
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| Back to top |
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robert4451 ~~COOLFACE~~
 Group: VIP Joined: 20 Oct 2010 Donor:  Posts: 2481 Gold: 453.30

Status: Warn:  Reputation: 65

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#39 Posted: 09 Jul 2011 05:24 am Post subject: |
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bump _____________________ Throw some d3jsp fg my way and I will put your name in my signature. (top 3 only and from now on, minimum donation = 5 fg)
Donors so far :
1) Pain - 100 Forum Gold
2) Pr1vate - 30.1 Forum Gold
3) karl_kani - 30 Forum Gold
Thanks! |
|
| Back to top |
|
 |
robert4451 ~~COOLFACE~~
 Group: VIP Joined: 20 Oct 2010 Donor:  Posts: 2481 Gold: 453.30

Status: Warn:  Reputation: 65

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#40 Posted: 09 Jul 2011 09:30 am Post subject: |
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BUMP _____________________ Throw some d3jsp fg my way and I will put your name in my signature. (top 3 only and from now on, minimum donation = 5 fg)
Donors so far :
1) Pain - 100 Forum Gold
2) Pr1vate - 30.1 Forum Gold
3) karl_kani - 30 Forum Gold
Thanks! |
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| Back to top |
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