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Offering an Incredibly strict d2nt pickit
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Daspiah


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Post#21 Posted: 04 Jul 2011 07:38 pm    Post subject: Reply with quote

TownTalk wrote:
SpaceCadetVC wrote:
if you guys are buying his pickit

i guarantee you mine is twice the size of his in KB

And has far more items.


pm me for more information


but...

you're a scammer, and robert is not smile

so gtfo

/e offer 50 d3jsp fg for no spam



What makes you think he's a scammer?
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TownTalk


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Post#22 Posted: 04 Jul 2011 07:40 pm    Post subject: Reply with quote

Daspiah wrote:
TownTalk wrote:
SpaceCadetVC wrote:
if you guys are buying his pickit

i guarantee you mine is twice the size of his in KB

And has far more items.


pm me for more information


but...

you're a scammer, and robert is not smile

so gtfo

/e offer 50 d3jsp fg for no spam



What makes you think he's a scammer?


I said i had mediater for cd-key change, and he makes an excuse and dodges ofc/

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SpaceCadetVC


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<b><font color=red>Scammer</font></b>

Post#23 Posted: 04 Jul 2011 08:05 pm    Post subject: Reply with quote

TownTalk wrote:
Daspiah wrote:
TownTalk wrote:
SpaceCadetVC wrote:
if you guys are buying his pickit

i guarantee you mine is twice the size of his in KB

And has far more items.


pm me for more information


but...

you're a scammer, and robert is not smile

so gtfo

/e offer 50 d3jsp fg for no spam



What makes you think he's a scammer?


I said i had mediater for cd-key change, and he makes an excuse and dodges ofc/


guy wants to sell cdkeys without cases then pretend they are 100% legit

cdkey without cd case = resold/online/banned/fake keys
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xxtc1022xx


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<b><font color=red>Scammer</font></b>

Post#24 Posted: 05 Jul 2011 04:05 am    Post subject: Reply with quote

yo its been 100 runs my bot hasnt picked up one thing
is that normal?

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robert4451
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Post#25 Posted: 05 Jul 2011 09:21 am    Post subject: Reply with quote

SpaceCadetVC wrote:
if you guys are buying his pickit

i guarantee you mine is twice the size of his in KB

And has far more items.


pm me for more information


this is topic hijacking and is warnable. get the hell out. And btw, size doesn't matter.

xxtc1022xx wrote:
yo its been 100 runs my bot hasnt picked up one thing
is that normal?


hasn't PICKED UP or hasn't KEPT?
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Post#26 Posted: 05 Jul 2011 09:22 am    Post subject: Reply with quote

hasnt kept anything at all for 100 runs
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When selling things for Cash I only accept the following:
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moneybookers
https://www.moneybookers.com/app/?rid=20606150
this is to sign up for money bookers (link)

please rep me if I have made a successful trade with you rep 4 rep
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Post#27 Posted: 05 Jul 2011 09:27 am    Post subject: Reply with quote

that's quiet normal. But you can see it's picking up and selling items, right?
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Post#28 Posted: 05 Jul 2011 11:28 am    Post subject: Reply with quote

bump
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Post#29 Posted: 05 Jul 2011 01:58 pm    Post subject: Reply with quote

bump
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Throw some d3jsp fg my way and I will put your name in my signature. (top 3 only and from now on, minimum donation = 5 fg)

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Mansoon


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Post#30 Posted: 05 Jul 2011 05:51 pm    Post subject: Reply with quote

this is ONE of my charm pickits


// ===============================================================================
// ============================== Charms And Jewels ==============================
// =============================== Edit by Èò¿©¿ï ================================
// ===============================================================================


// ===============================================================================
// ==================================== Charm ====================================
// ===============================================================================


// =============== Small ===============

// === Baal Small Charm ===
//[Name] == SmallCharm && [Quality] == magic && [Level] >= 99 //

// === Life ===
//[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 18 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 20 //
//[Name] == SmallCharm && [Quality] == magic # [MaxMana] >= 17 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 20 && ([MaxMana] >= 15 || [Tohit] >= 34 || [Defense] >= 30 || [MinDamage] == 1 || [MaxDamage] >= 1) //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 20 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 16 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 15 && [ColdResist] >= 10 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 20 && ([FireResist] >= 10 || [LightResist] >= 10 || [ColdResist] >= 10 || [PoisonResist] >= 10) //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 19 && [Tohit] >= 35 //
[Name] == SmallCharm && [Quality] == magic # [MaxDamage] == 4 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 15 && [MaxDamage] >= 3 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 18 && [MaxDamage] >= 2 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 10 && [MaxDamage] >= 3 && [Tohit] >= 20 //
[Name] == SmallCharm && [Quality] == magic # [MaxHp] >= 15 && ([FireMaxdam] >= 25 || [LightMaxdam] >= 60 || [ColdMaxdam] >= 15) // FireMaxDamage 29, LightMaxDamage 71, ColdMaxDamage 20

// === Faster Hit Recovery ===
[Name] == SmallCharm && [Quality] == magic # [FHR] == 5 && ([Defense] >= 30 || [Tohit] == 36 || [MaxDamage] == 3 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20) //
[Name] == SmallCharm && [Quality] == magic # [FHR] == 5 && [MaxMana] >= 17 //
[Name] == SmallCharm && [Quality] == magic # [FHR] == 5 && ([FireResist] >= 11 || [LightResist] >= 11 || [ColdResist] >= 11 || [PoisonResist] >= 11) //
[Name] == SmallCharm && [Quality] == magic # [FHR] == 5 && ([FireMaxdam] >= 29 || [LightMaxdam] >= 71 || [ColdMaxdam] >= 20) // FireMaxDamage 29, LightMaxDamage 71, ColdMaxDamage 20

// === Faster Run Walk ===
[Name] == SmallCharm && [Quality] == magic # [FRW] == 3 && ([MaxDamage] >= 3 || [Tohit] == 36 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20) //
//[Name] == SmallCharm && [Quality] == magic # [FRW] == 3 && [MaxMana] >= 17 //
[Name] == SmallCharm && [Quality] == magic # [FRW] == 3 && ([FireResist] >= 11 || [LightResist] >= 11 || [ColdResist] >= 11 || [PoisonResist] >= 11) //
[Name] == SmallCharm && [Quality] == magic # [FRW] == 3 && ([FireMaxdam] >= 25 || [LightMaxdam] >= 60 || [ColdMaxdam] >= 15) // FireMaxDamage 29, LightMaxDamage 71, ColdMaxDamage 20

// === Strength ===
//[Name] == SmallCharm && [Quality] == magic # [Strength] >= 2 //
[Name] == SmallCharm && [Quality] == magic # [Strength] >= 2 && ([Defense] >= 30 || [Tohit] == 36 || [MaxDamage] == 3 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20) //
//[Name] == SmallCharm && [Quality] == magic # [Strength] >= 2 && [MaxMana] >= 17 //
[Name] == SmallCharm && [Quality] == magic # [Strength] >= 2 && ([FireResist] >= 11 || [LightResist] >= 11 || [ColdResist] >= 11 || [PoisonResist] >= 11) //
[Name] == SmallCharm && [Quality] == magic # [Strength] >= 2 && ([FireMaxdam] >= 29 || [LightMaxdam] >= 71 || [ColdMaxdam] >= 20) // FireMaxDamage 29, LightMaxDamage 71, ColdMaxDamage 20

// === Dexterity ===
//[Name] == SmallCharm && [Quality] == magic # [Dexterity] >= 2 //
[Name] == SmallCharm && [Quality] == magic # [Dexterity] >= 2 && ([Defense] >= 30 || [Tohit] == 36 || [MaxDamage] == 3 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20) //
//[Name] == SmallCharm && [Quality] == magic # [Dexterity] >= 2 && [MaxMana] >= 17 //
[Name] == SmallCharm && [Quality] == magic # [Dexterity] >= 2 && ([FireResist] >= 11 || [LightResist] >= 11 || [ColdResist] >= 11 || [PoisonResist] >= 11) //
[Name] == SmallCharm && [Quality] == magic # [Dexterity] >= 2 && ([FireMaxdam] >= 29 || [LightMaxdam] >= 71 || [ColdMaxdam] >= 20) // FireMaxDamage 29, LightMaxDamage 71, ColdMaxDamage 20

// === MaxDamage ===
[Name] == SmallCharm && [Quality] == magic # [MaxDamage] >= 3 && ([ItemMagicBonus] >= 7 || [ItemGoldBonus] >= 10 || [FireMaxdam] >= 13 || [LightMaxdam] >= 28 || [ColdMaxdam] >= 9) //
[Name] == SmallCharm && [Quality] == magic # [MaxDamage] >= 2 && [Tohit] >= 20 && [ItemGoldBonus] >= 10 //

// === Gold Chance ===
[Name] == SmallCharm && [Quality] == magic # [ItemGoldBonus] >= 10 && ([FireResist] >= 10 || [LightResist] >= 10 || [ColdResist] >= 10 || [PoisonResist] >= 10) //
[Name] == SmallCharm && [Quality] == magic # [ItemGoldBonus] >= 10 && ([MaxMana] >= 15 || [Defense] >= 25 || [Tohit] >= 30) //
[Name] == SmallCharm && [Quality] == magic # [ItemGoldBonus] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20 //
[Name] == SmallCharm && [Quality] == magic # [ItemGoldBonus] >= 10 && ([FireMaxdam] >= 29 || [LightMaxdam] >= 71 || [ColdMaxdam] >= 20) // FireMaxDamage 29, LightMaxDamage 71, ColdMaxDamage 20

// === Magic Chance ===
[Name] == SmallCharm && [Quality] == magic # [ItemMagicBonus] >= 7 //

// === All Resist ===
[Name] == SmallCharm && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20 //

// === Poison Damage ===
//[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 205 // PoisonDamage 100
//[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 299 // PoisonDamage 175
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 291 // PoisonDamage 313
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 205 && ([MaxDamage] == 1 || [FHR] == 5 || [ItemGoldBonus] >= 5 || [ItemMagicBonus] >= 3 || [MaxHp] >= 5 || [Strength] >= 1) //
// PoisonDamage 100 MaxDamage 1 over, PoisonDamage 100 FHR 5, PoisonDamage 100 GF 5 over, PoisonDamage 100 MF 3 over, PoisonDamage 100 Life 5 over, PoisonDamage 100 Strength 1 over
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 205 && ([Dexterity] >= 1 || [FRW] == 3 || [ColdMindam] >= 1 || [FireMindam] >= 1 || [LightMindam] >= 1) //
// PoisonDamage 100 Dexterity 1 over, PoisonDamage 100 FRW 3, PoisonDamage 100 MinColdDamage 1 over, PoisonDamage 100 MinFireDamage 1 over, PoisonDamage 100 MinLihgtDamage 1 over
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 299 && [MaxHp] >= 15 // PoisonDamage 175 Life 15 over
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 299 && ([FHR] == 5 || [FRW] == 3) // PoisonDamage 175 FHR 5, PoisonDamage 175 FRW 3
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 299 && ([ItemGoldBonus] == 10 || [ItemMagicBonus] == 7) // PoisonDamage 175 GF 10, PoisonDamage 175 MF 7
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 299 && ([Strength] == 2 || [Dexterity] == 2 || [MaxDamage] == 1) // PoisonDamage 175 Strength 2, PoisonDamage 175 Dexterity 2, PoisonDamage 175 MaxDamage 1
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] == 299 && ([FireMaxdam] >= 13 || [LightMaxdam] >= 28 || [ColdMaxdam] >= 9) // PoisonDamage 175 MaxFireDamage 13, PoisonDamage 175 MaxLightDamage 28, PoisonDamage 175 MaxColdDamage 9
[Name] == SmallCharm && [Quality] == magic # [PoisonMindam] >= 300 // 29.16/sec(PoisonDamage 175 Small Charm) over : 281, 330, 377, 451

// === Fire, Lightning, Cold Damage ===
[Name] == SmallCharm && [Quality] == magic # ([FireMaxdam] >= 35 || [LightMaxdam] >= 80 || [ColdMaxdam] >= 25) // FireMaxDamage 29/13, LightMaxDamage 71/28, ColdMaxDamage 20/9

// === Resist ===
//[Name] == SmallCharm && [Quality] == magic # [FireResist] >= 11 //
//[Name] == SmallCharm && [Quality] == magic # [LightResist] >= 11 //
//[Name] == SmallCharm && [Quality] == magic # [ColdResist] >= 11 //
//[Name] == SmallCharm && [Quality] == magic # [PoisonResist] >= 11 //


// =============== Large ===============

// === Baal Large Charm ===
//[Name] == LargeCharm && [Quality] == magic && [Level] >= 99 //

// === Poison Damage ===
//[Name] == LargeCharm && [Quality] == magic # [PoisonMindam] >= 175 //

// === Fire, Lightning, Cold Damage ===
//[Name] == LargeCharm && [Quality] == magic # ([FireMaxdam] >= 60 || [LightMaxdam] >= 128 || [ColdMaxdam] >= 42) // FireMaxDamage 43/17, LightMaxDamage 90/38, ColdMaxDamage 30/12

// === Gold Chance ===
[Name] == LargeCharm && [Quality] == magic # [ItemGoldBonus] >= 22 && ([FireResist] >= 15 || [LightResist] >= 15 || [ColdResist] >= 15 || [PoisonResist] >= 15) //
[Name] == LargeCharm && [Quality] == magic # [ItemGoldBonus] >= 22 && ([MaxDamage] >= 6 || [MaxMana] >= 34 || [Tohit] >= 70) //
[Name] == LargeCharm && [Quality] == magic # [ItemGoldBonus] >= 22 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 32 //
[Name] == LargeCharm && [Quality] == magic # [ItemGoldBonus] >= 22 && ([FireMaxdam] >= 43 || [LightMaxdam] >= 90 || [ColdMaxdam] >= 30) // FireMaxDamage 43, LightMaxDamage 90, ColdMaxDamage 30

// === Life ===
//[Name] == LargeCharm && [Quality] == magic # [MaxHp] == 35 //
//[Name] == LargeCharm && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 32 //
[Name] == LargeCharm && [Quality] == magic # [MaxHp] == 35 && ([MaxMana] >= 34 || [Tohit] >= 77 || [Defense] >= 60 || [MaxDamage] >= 6 || [MinDamage] >= 2) //
[Name] == LargeCharm && [Quality] == magic # [MaxDamage] >= 8 //
[Name] == LargeCharm && [Quality] == magic # [MaxHp] == 35 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 32 //
[Name] == LargeCharm && [Quality] == magic # [MaxHp] == 35 && ([FireResist] >= 15 || [LightResist] >= 15 || [ColdResist] >= 15 || [PoisonResist] >= 15) //
[Name] == LargeCharm && [Quality] == magic # [MaxHp] == 35 && ([FireMaxdam] >= 43 || [LightMaxdam] >= 90 || [ColdMaxdam] >= 30) // FireMaxDamage 43, LightMaxDamage 90, ColdMaxDamage 30

// === Faster Hit Recovery ===
//[Name] == LargeCharm && [Quality] == magic # [FHR] == 8 && [Defense] >= 60 //
//[Name] == LargeCharm && [Quality] == magic # [FHR] == 8 && [MaxMana] >= 34 //
//[Name] == LargeCharm && [Quality] == magic # [FHR] == 8 && [Tohit] >= 77 //
//[Name] == LargeCharm && [Quality] == magic # [FHR] == 8 && [MinDamage] >= 2 //
[Name] == LargeCharm && [Quality] == magic # [FHR] == 8 && [MaxDamage] >= 6 //
[Name] == LargeCharm && [Quality] == magic # [FHR] == 8 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 32 //
[Name] == LargeCharm && [Quality] == magic # [FHR] == 8 && ([FireResist] >= 15 || [LightResist] >= 15 || [ColdResist] >= 15 || [PoisonResist] >= 15) //
[Name] == LargeCharm && [Quality] == magic # [FHR] == 8 && ([FireMaxdam] >= 43 || [LightMaxdam] >= 90 || [ColdMaxdam] >= 30) // FireMaxDamage 43, LightMaxDamage 90, ColdMaxDamage 30

// === Faster Run Walk ===
//[Name] == LargeCharm && [Quality] == magic # [FRW] == 5 && [Defense] >= 60 //
//[Name] == LargeCharm && [Quality] == magic # [FRW] == 5 && [MaxMana] >= 34 //
//[Name] == LargeCharm && [Quality] == magic # [FRW] == 5 && [Tohit] >= 77 //
//[Name] == LargeCharm && [Quality] == magic # [FRW] == 5 && [MinDamage] >= 2 //
//[Name] == LargeCharm && [Quality] == magic # [FRW] == 5 && ([FireResist] >= 15 || [LightResist] >= 15 || [ColdResist] >= 15 || [PoisonResist] >= 15) //
[Name] == LargeCharm && [Quality] == magic # [FRW] == 5 && [MaxDamage] >= 6 //
[Name] == LargeCharm && [Quality] == magic # [FRW] == 5 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 32 //
[Name] == LargeCharm && [Quality] == magic # [FRW] == 5 && ([FireMaxdam] >= 43 || [LightMaxdam] >= 90 || [ColdMaxdam] >= 30) // FireMaxDamage 43, LightMaxDamage 90, ColdMaxDamage 30

// === Strength ===
//[Name] == LargeCharm && [Quality] == magic # [Strength] >= 5 //
//[Name] == LargeCharm && [Quality] == magic # [Strength] >= 5 && [Defense] >= 60 //
//[Name] == LargeCharm && [Quality] == magic # [Strength] >= 5 && [MaxMana] >= 34 //
//[Name] == LargeCharm && [Quality] == magic # [Strength] >= 5 && [Tohit] >= 77 //
//[Name] == LargeCharm && [Quality] == magic # [Strength] >= 5 && [MinDamage] >= 2 //
//[Name] == LargeCharm && [Quality] == magic # [Strength] >= 5 && ([FireResist] >= 15 || [LightResist] >= 15 || [ColdResist] >= 15 || [PoisonResist] >= 15) //
[Name] == LargeCharm && [Quality] == magic # [Strength] >= 5 && [MaxDamage] >= 6 //
[Name] == LargeCharm && [Quality] == magic # [Strength] >= 5 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 32 //
[Name] == LargeCharm && [Quality] == magic # [Strength] >= 5 && ([FireMaxdam] >= 43 || [LightMaxdam] >= 90 || [ColdMaxdam] >= 30) // FireMaxDamage 43, LightMaxDamage 90, ColdMaxDamage 30

// === Dexterity ===
//[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 //
//[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 //
//[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 && [Defense] >= 60 //
//[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 && [MaxMana] >= 34 //
//[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 && [Tohit] >= 77 //
//[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 && [MinDamage] >= 2 //
//[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 && ([FireResist] >= 15 || [LightResist] >= 15 || [ColdResist] >= 15 || [PoisonResist] >= 15) //
[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 && [MaxDamage] >= 6 //
[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 32 //
[Name] == LargeCharm && [Quality] == magic # [Dexterity] >= 5 && ([FireMaxdam] >= 43 || [LightMaxdam] >= 90 || [ColdMaxdam] >= 30) // FireMaxDamage 43, LightMaxDamage 90, ColdMaxDamage 30


// =============== Grand ===============

// === Baal Grand Charm ===
//[Name] == GrandCharm && [Quality] == magic && [Level] >= 99 //

// === ETC ===
[Name] == GrandCharm && [Quality] == magic # [Tohit] >= 132 && ([FRW] == 7 || [FHR] == 12 || [Strength] == 6 || [Dexterity] == 6) //
[Name] == GrandCharm && [Quality] == magic # [Tohit] >= 130 && [MaxHp] >= 40 //
[Name] == GrandCharm && [Quality] == magic # [MaxHp] >= 45 && ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30) //
[Name] == GrandCharm && [Quality] == magic # [MaxHp] >= 45 && [MaxMana] >= 59 //
[Name] == GrandCharm && [Quality] == magic # [MaxHp] >= 45 && [Defense] >= 100 //
[Name] == GrandCharm && [Quality] == magic # [MaxHp] >= 40 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 //
[Name] == GrandCharm && [Quality] == magic # [MaxHp] >= 45 && [MaxDamage] >= 8 //
[Name] == GrandCharm && [Quality] == magic # [MaxHp] >= 40 && [MaxDamage] >= 9 //
[Name] == GrandCharm && [Quality] == magic # [MaxHp] >= 30 && [MaxDamage] >= 10 //
//[Name] == GrandCharm && [Quality] == magic # [MaxMana] >= 59 && [Strength] == 6 //
//[Name] == GrandCharm && [Quality] == magic # [MaxMana] >= 59 && [Dexterity] == 6 //
//[Name] == GrandCharm && [Quality] == magic # [MaxMana] >= 59 && [FHR] == 12 //
[Name] == GrandCharm && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [Strength] == 6 //
[Name] == GrandCharm && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [Dexterity] == 6 //
[Name] == GrandCharm && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [FHR] == 12 //
[Name] == GrandCharm && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [FRW] == 7 //
[Name] == GrandCharm && [Quality] == magic # [MaxDamage] >= 10 && [Strength] == 6 //
[Name] == GrandCharm && [Quality] == magic # [MaxDamage] >= 10 && [Dexterity] == 6 //
[Name] == GrandCharm && [Quality] == magic # [MaxDamage] >= 10 && [FHR] == 12 //
[Name] == GrandCharm && [Quality] == magic # [MaxDamage] >= 10 && [FRW] == 7 //
[Name] == GrandCharm && [Quality] == magic # [MaxDamage] >= 14 //

// === Gold Chance ===
[Name] == GrandCharm && [Quality] == magic # [ItemGoldBonus] >= 40 && ([FireResist] >= 25 || [LightResist] >= 25 || [ColdResist] >= 25 || [PoisonResist] >= 25) //
[Name] == GrandCharm && [Quality] == magic # [ItemGoldBonus] >= 40 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 //
[Name] == GrandCharm && [Quality] == magic # [ItemGoldBonus] >= 40 && [Defense] >= 90 // 100
[Name] == GrandCharm && [Quality] == magic # [ItemGoldBonus] >= 40 && [Tohit] >= 120 // 132
[Name] == GrandCharm && [Quality] == magic # [ItemGoldBonus] >= 40 && [MaxMana] >= 50 // 59
[Name] == GrandCharm && [Quality] == magic # [ItemGoldBonus] >= 40 && [MaxDamage] >= 8 // 10

// === Skill ===
[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [MaxHp] >= 40 // bow and crossbow
//[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [Strength] == 6 // bow and crossbow
//[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [Dexterity] == 6 // bow and crossbow
//[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [FRW] == 7 // bow and crossbow
//[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [FHR] == 12 // bow and crossbow

[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [MaxHp] >= 40 // passive and magic
//[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [Strength] == 6 // passive and magic
//[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [Dexterity] == 6 // passive and magic
//[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [FRW] == 7 // passive and magic
//[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [FHR] == 12 // passive and magic

//[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 // javelin and spear
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [MaxHp] >= 30 // javelin and spear
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [Strength] == 6 // javelin and spear
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [Dexterity] == 6 // javelin and spear
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [FRW] == 7 // javelin and spear
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [FHR] == 12 // javelin and spear

//[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 // fire
[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [MaxHp] >= 40 // fire
//[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [Strength] == 6 // fire
//[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [Dexterity] == 6 // fire
//[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [FRW] == 7 // fire
//[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [FHR] == 12 // fire

[Name] == GrandCharm && [Quality] == magic # [LightningSkillTab] == 1 // lightning

//[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 // cold
[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [MaxHp] >= 35 // cold
//[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [Strength] == 6 // cold
//[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [Dexterity] == 6 // cold
//[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [FRW] == 7 // cold
[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [FHR] == 12 // cold

[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [MaxHp] >= 40 // curses
//[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [Strength] == 6 // curses
//[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [Dexterity] == 6 // curses
//[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [FRW] == 7 // curses
//[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [FHR] == 12 // curses

//[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 // poison and bone
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [MaxHp] >= 30 // poison and bone
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [Strength] == 6 // poison and bone
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [Dexterity] == 6 // poison and bone
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [FRW] == 7 // poison and bone
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [FHR] == 12 // poison and bone

//[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 // necromancer summoning
[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [MaxHp] >= 40 // necromancer summoning
//[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [Strength] == 6 // necromancer summoning
//[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [Dexterity] == 6 // necromancer summoning
//[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [FRW] == 7 // necromancer summoning
//[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [FHR] == 12 // necromancer summoning

[Name] == GrandCharm && [Quality] == magic # [PaliCombatSkillTab] == 1 // paladin combat

//[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 // offensive aura
[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [MaxHp] >= 40 // offensive aura
//[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [Strength] == 6 // offensive aura
//[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [Dexterity] == 6 // offensive aura
//[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [FRW] == 7 // offensive aura
//[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [FHR] == 12 // offensive aura

//[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 // defensive aura
[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [MaxHp] >= 40 // defensive aura
//[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [Strength] == 6 // defensive aura
//[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [Dexterity] == 6 // defensive aura
//[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [FRW] == 7 // defensive aura
//[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [FHR] == 12 // defensive aura

[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [MaxHp] >= 40 // barbarian combat
//[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [Strength] == 6 // barbarian combat
//[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [Dexterity] == 6 // barbarian combat
//[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [FRW] == 7 // barbarian combat
//[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [FHR] == 12 // barbarian combat

[Name] == GrandCharm && [Quality] == magic # [MasteriesSkillTab] == 1 && [MaxHp] >= 40 // masteries

//[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [ItemGoldBonus] >= 39 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [MaxHp] >= 35 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [Strength] == 6 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [Dexterity] == 6 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [FRW] == 7 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [FHR] == 12 // warcries

[Name] == GrandCharm && [Quality] == magic # [DruidSummoningSkillTab] == 1 && [MaxHp] >= 40 // druid summoning
//[Name] == GrandCharm && [Quality] == magic # [DruidSummoningSkillTab] == 1 && [FHR] == 12 // druid summoning

[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [MaxHp] >= 40 // shape shifting
//[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [Strength] == 6 // shape shifting
//[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [Dexterity] == 6 // shape shifting
[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [FRW] == 7 // shape shifting
[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [FHR] == 12 // shape shifting

//[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 // elemental
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [MaxHp] >= 35 // elemental
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [Strength] == 6 // elemental
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [Dexterity] == 6 // elemental
//[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [FRW] == 7 // elemental
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [FHR] == 12 // elemental

//[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 // trap
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [MaxHp] >= 35 // trap
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [Strength] == 6 // trap
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [Dexterity] == 6 // trap
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [FRW] == 7 // trap
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [FHR] == 12 // trap

//[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 // shadow disciplines
[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [MaxHp] >= 40 // shadow disciplines
//[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [Strength] == 6 // shadow disciplines
//[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [Dexterity] == 6 // shadow disciplines
//[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [FRW] == 7 // shadow disciplines
[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [FHR] == 12 // shadow disciplines

//[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 // martial arts
[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [MaxHp] >= 40 // martial arts
//[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [Strength] == 6 // martial arts
//[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [Dexterity] == 6 // martial arts
//[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [FRW] == 7 // martial arts
//[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [FHR] == 12 // martial arts


// =============== Unique ===============

// === Small ===
[Name] == SmallCharm && [Quality] == unique //

// === Large ===
[Name] == LargeCharm && [Quality] == unique //

// === Grand ===
//[Name] == GrandCharm && [Quality] == Unique # [ItemGoldBonus] >= 160 //
[Name] == GrandCharm && [Quality] == unique # [ItemMagicBonus] >= 40 && ([ItemReducedPrices] >= 15 || [ItemGoldBonus] >= 160) //
[Name] == GrandCharm && [Quality] == unique # [ItemReducedPrices] >= 15 && [ItemGoldBonus] >= 160 //



// ===============================================================================
// ==================================== Jewel ====================================
// ===============================================================================


// =============== Magic ===============

// ==== Unidentified ====
//[Name] == jewel && [Quality] == magic && [Level] >= 80 //

// ==== Requirements ====
//[Name] == jewel && Quality >= magic # [ItemReqPercent] == -15 //

// === Enhanced Damage ===
//[Type] == jewel && [Quality] == magic # [EnhancedDamage] == 40 //
[Type] == jewel && [Quality] == magic # [MaxDamage] >= 30 //
[Type] == jewel && [Quality] == magic # [MinDamage] >= 18 //
[Type] == jewel && [Quality] == magic # [MinDamage] >= 8 && [MaxDamage] >= 15 //
[Type] == jewel && [Quality] == magic # [EnhancedDamage] >= 35 && [IAS] == 15 //
[Type] == jewel && [Quality] == magic # [EnhancedDamage] == 40 && ([ItemGoldBonus] >= 30 || [ItemMagicBonus] >= 10 || [FHR] >= 7 || [ItemReqPercent] == -15 || [Strength] >= 9) //
[Type] == jewel && [Quality] == magic # [EnhancedDamage] == 40 && ([Dexterity] >= 9 || [MinDamage] == 10 || [MaxDamage] == 15 || [FireMaxdam] >= 50 || [LightMaxdam] >= 100 || [ColdMaxdam] >= 15) //

// === Resist ===
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 //
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [IAS] == 15 //
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [FHR] >= 7 //
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [ItemReqPercent] == -15 //
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [Strength] >= 9 //
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [Dexterity] >= 9 //
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [MinDamage] >= 10//
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [MaxDamage] == 15 //
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [FireMaxdam] >= 50 //
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [LightMaxdam] >= 100 //
[Type] == jewel && [Quality] == magic # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [ColdMaxdam] >= 15 //
[Type] == jewel && [Quality] == magic # ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30) && ([Strength] >= 9 || [Dexterity] >= 9 || [ItemReqPercent] == -15 || [FHR] >= 7) //

// === Attack Rating ===
[Type] == jewel && [Quality] == magic # [Tohit] >= 100 && ([Strength] >= 9 || [Dexterity] >= 9 || [ItemReqPercent] == -15 || [FHR] >= 7 || [MinDamage] >= 10 || [MaxDamage] == 15 || [ItemGoldBonus] >= 30 || [ItemMagicBonus] >= 10) //

// === Increased Attack Speed ===
//[Type] == jewel && [Quality] == magic # [IAS] == 15 //
[Type] == jewel && [Quality] == magic # [IAS] == 15 && ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30) //
[Type] == jewel && [Quality] == magic # [IAS] == 15 && ([MinDamage] >= 8 || [MaxDamage] == 15 || [Tohit] >= 100) //

// === Life ===
[Type] == jewel && [Quality] == magic # [MaxHp] >= 20 && ([EnhancedDamage] == 40 || [MaxDamage] == 15 || [MinDamage] >= 8 || [Tohit] >= 100 || [Defense] >= 64 || [ItemDamagetoMana] >= 12 || [ItemMagicBonus] == 7) //
[Type] == jewel && [Quality] == magic # [MaxHp] >= 20 && ([MaxMana] == 20 || [FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60) //

// ==== Gold Chance ====
[Type] == jewel && [Quality] == magic # [ItemGoldBonus] >= 30 && ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60) //
[Type] == jewel && [Quality] == magic # [ItemGoldBonus] >= 30 && ([ItemDamagetoMana] >= 12 || [Tohit] >= 100 || [EnhancedDamage] == 40 || [MaxDamage] >= 15 || [Defense] >= 64) //


// =============== Rare ===============

// === Enhanced Damage ====
[Type] == jewel && [Quality] == rare # [MinDamage] >= 15 && [MaxDamage] >= 15 //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [Strength] >= 9 && [Dexterity] >= 9 //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && ([Strength] >= 9 || [Dexterity] >= 9) && ([ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [FHR] >= 7 && ([Strength] >= 9 || [Dexterity] >= 9 || [FireMaxdam] >= 50 || [Defense] >= 40 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [Tohit] >= 60 && ([FireMaxdam] >= 50 || [LightMaxdam] >= 100 || [FHR] >= 7 || [Defense] >= 40 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [LightMaxdam] >= 100 && ([Defense] >= 40 || [FireMaxdam] >= 50 || [FHR] >= 7 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30 || [Strength] >= 9 || [Dexterity] >= 9) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [FireMaxdam] >= 50 && ([Strength] >= 9 || [Dexterity] >= 9 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [Defense] >= 40 && ([Strength] >= 9 || [Dexterity] >= 9 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && (([MinDamage] >= 15 && [MaxDamage] >= 9) || ([MinDamage] >= 8 && [MaxDamage] >= 15)) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [MinDamage] >= 8 && [MaxDamage] >= 9 && ([Strength] >= 9 || [Dexterity] >= 9 || [FHR] >= 7 || [Tohit] >= 60 || [FireMaxdam] >= 50) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [MinDamage] >= 8 && [MaxDamage] >= 9 && ([LightMaxdam] >= 100 || [Defense] >= 40 || [ItemReqPercent] == -15 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && ([MinDamage] >= 15 || [MaxDamage] >= 15) && ([Strength] >= 9 || [Dexterity] >= 9 || [FHR] >= 7 || [Tohit] >= 60 || [FireMaxdam] >= 50) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && ([MinDamage] >= 15 || [MaxDamage] >= 15) && ([LightMaxdam] >= 100 || [Defense] >= 40 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [ItemReqPercent] == -15 && ([Strength] >= 9 || [Dexterity] >= 9 || [Defense] >= 40 || [FireMaxdam] >= 50 || [LightMaxdam] >= 100 || [Tohit] >= 60) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [ItemReqPercent] == -15 && ([MinDamage] >= 18 || [MaxDamage] >= 18 || ([MinDamage] >= 8 && [MaxDamage] >= 9) || [FHR] >= 7 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [ItemDamagetoMana] >= 12 && ([Strength] >= 9 || [Dexterity] >= 9 || [Defense] >= 40 || [FireMaxdam] >= 50 || [LightMaxdam] >= 100 || [Tohit] >= 60) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && [ItemDamagetoMana] >= 12 && ([MinDamage] >= 18 || [MaxDamage] >= 18 || ([MinDamage] >= 8 && [MaxDamage] >= 9) || [FHR] >= 7 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30) && ([Strength] >= 9 || [Dexterity] >= 9 || [Defense] >= 40 || [FireMaxdam] >= 50 || [LightMaxdam] >= 100 || [Tohit] >= 60) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30) && ([MinDamage] >= 18 || [MaxDamage] >= 18 || ([MinDamage] >= 8 && [MaxDamage] >= 9) || [FHR] >= 7 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40) && ([Strength] >= 9 || [Dexterity] >= 9 || [Defense] >= 40 || [FireMaxdam] >= 50 || [LightMaxdam] >= 100 || [Tohit] >= 60) //
[Type] == jewel && [Quality] == rare # [EnhancedDamage] == 30 && ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40) && ([MinDamage] >= 18 || [MaxDamage] >= 18 || ([MinDamage] >= 8 && [MaxDamage] >= 9) || [FHR] >= 7 || [ItemMagicBonus] >= 15 || [ItemGoldBonus] >= 30) //

// === Resist ====
[Type] == jewel && [Quality] == rare # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 //
[Type] == jewel && [Quality] == rare # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 && [Strength] >= 9 && [Dexterity] >= 9 //
[Type] == jewel && [Quality] == rare # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 && ([Strength] >= 9 || [Dexterity] >= 9) && ([FHR] >= 7 || [ItemReqPercent] == -15 || [ItemDamagetoMana] >= 12) //
[Type] == jewel && [Quality] == rare # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 && ([Strength] >= 9 || [Dexterity] >= 9) && ([ItemGoldBonus] >= 30 || [ItemMagicBonus] >= 15 || [ItemDamagetoMana] >= 12) //
[Type] == jewel && [Quality] == rare # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 && [ItemDamagetoMana] >= 12 && ([FHR] >= 7 || [ItemReqPercent] == -15) //
[Type] == jewel && [Quality] == rare # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 && ([ItemGoldBonus] >= 30 || [ItemMagicBonus] >= 15) && ([ItemReqPercent] == -15 || [FHR] >= 7) //
[Type] == jewel && [Quality] == rare # ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30) && ([ItemGoldBonus] >= 30 || [ItemMagicBonus] >= 15 || [ItemDamagetoMana] >= 12 || [FHR] >= 7 || [ItemReqPercent] == -15) && ([Strength] >= 9 || [Dexterity] >= 9) //
[Type] == jewel && [Quality] == rare # ([ItemReqPercent] == -15 || [FHR] >= 7 || [Strength] >= 9 || [Dexterity] >= 9) && ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30) //
[Type] == jewel && [Quality] == rare # [Strength] >= 9 && [Dexterity] >= 9 && ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30) //

// ==== Magic / Gold ====
[Type] == jewel && [Quality] == rare # [ItemGoldBonus] >= 30 && ([ItemMagicBonus] >= 17 || [Strength] >= 9 || [Dexterity] >= 9 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 || [MinDamage] >= 8) //
[Type] == jewel && [Quality] == rare # [ItemGoldBonus] >= 30 && ([FireResist] >= 30 || [LightResist] >= 30 || [ColdResist] >= 30 || [PoisonResist] >= 30 || [ItemDamagetoMana] >= 12 || [EnhancedDamage] == 30) //

// ==== ETC ====
[Type] == jewel && [Quality] == rare # [Strength] >= 9 && [Dexterity] >= 9 && ([ItemReqPercent] == -15 || [ItemDamagetoMana] >= 12 || [ItemMagicBonus] >= 17 || [FireMaxdam] >= 50 || [LightMaxdam] >= 100) //
[Type] == jewel && [Quality] == rare # [Strength] >= 9 && [Dexterity] >= 9 && ([MinDamage] >= 15 || [MaxDamage] >= 15 || [Defense] >= 40 || [Tohit] >= 60 || [FHR] >= 7) //


// =============== Unique ===============

//[Type] == jewel && [Quality] == Unique //
[Type] == jewel && [Quality] == Unique # [PassiveFireMastery] >= 5 && [PassiveFirePierce] >= 5 // Fire
[Type] == jewel && [Quality] == Unique # [passiveLtngMastery] >= 5 && [PassiveLtngPierce] >= 5 // Lihgtning
[Type] == jewel && [Quality] == Unique # [passiveColdMastery] >= 5 && [PassiveColdPierce] >= 5 // Cold
[Type] == jewel && [Quality] == Unique # [passivePoisMastery] >= 5 && [PassivePoisPierce] >= 5 // Poison

WarningWarned by happyguy44 on 06 Jul 2011 10:32 am. Expires: Expired
Reason: spamming and attempting to steal another users trade thread
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Post#31 Posted: 06 Jul 2011 10:28 am    Post subject: Reply with quote

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Post#32 Posted: 06 Jul 2011 03:59 pm    Post subject: Reply with quote

bump
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Post#33 Posted: 07 Jul 2011 09:56 am    Post subject: Reply with quote

bump
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Throw some d3jsp fg my way and I will put your name in my signature. (top 3 only and from now on, minimum donation = 5 fg)

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Malvin1337


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Post#34 Posted: 07 Jul 2011 10:04 am    Post subject: Reply with quote

does this work with gvetal?
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Post#35 Posted: 07 Jul 2011 10:09 am    Post subject: Reply with quote

it was made primarily with gvetal in mind.
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Post#36 Posted: 08 Jul 2011 05:37 pm    Post subject: Reply with quote

bump
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Throw some d3jsp fg my way and I will put your name in my signature. (top 3 only and from now on, minimum donation = 5 fg)

Donors so far :

1) Pain - 100 Forum Gold
2) Pr1vate - 30.1 Forum Gold
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Post#37 Posted: 08 Jul 2011 07:32 pm    Post subject: Reply with quote

bump
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Throw some d3jsp fg my way and I will put your name in my signature. (top 3 only and from now on, minimum donation = 5 fg)

Donors so far :

1) Pain - 100 Forum Gold
2) Pr1vate - 30.1 Forum Gold
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Post#38 Posted: 09 Jul 2011 02:55 am    Post subject: Reply with quote

bump
_____________________
Throw some d3jsp fg my way and I will put your name in my signature. (top 3 only and from now on, minimum donation = 5 fg)

Donors so far :

1) Pain - 100 Forum Gold
2) Pr1vate - 30.1 Forum Gold
3) karl_kani - 30 Forum Gold

Thanks!
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robert4451
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Post#39 Posted: 09 Jul 2011 05:24 am    Post subject: Reply with quote

bump
_____________________
Throw some d3jsp fg my way and I will put your name in my signature. (top 3 only and from now on, minimum donation = 5 fg)

Donors so far :

1) Pain - 100 Forum Gold
2) Pr1vate - 30.1 Forum Gold
3) karl_kani - 30 Forum Gold

Thanks!
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robert4451
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Post#40 Posted: 09 Jul 2011 09:30 am    Post subject: Reply with quote

BUMP
_____________________
Throw some d3jsp fg my way and I will put your name in my signature. (top 3 only and from now on, minimum donation = 5 fg)

Donors so far :

1) Pain - 100 Forum Gold
2) Pr1vate - 30.1 Forum Gold
3) karl_kani - 30 Forum Gold

Thanks!
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