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Alignment changes

 
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Giantbob
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Post#1 Posted: 26 Feb 2009 07:14 pm    Post subject: Alignment changes Reply with quote

So basically, the current alignment is teh sux so we gotta do something new about it!

I have, atm, removed all the underworld specials for "good" people - cause basically.. the stuff didn't work. So what to do? Now, I'm going to try and add some forest events that will make you good/evil + some stuff that will take affect off of this. So here goes:

Forest fight alignment events.
Jail..
Possibly some punishers (like jail, but less fun - I'm less inclined to do this one)
More specialties and races to compliment good/evil.
Some randomevents that works with alignment and are really fun ^^

ok, honestly ... i am looking for modules that would make it worth it to be evil, but i just cant.... find any. I'll keep looking though *sigh*.


Last edited by Giantbob on 26 Feb 2009 07:25 pm; edited 1 time in total

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happyguy44
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Post#2 Posted: 26 Feb 2009 07:35 pm    Post subject: Reply with quote

would the first change affect players current alligment?

like will it reset to 0

or if your good will it stay good or evil stay evil?

and start to be affected by the new events?
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Giantbob
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Post#3 Posted: 27 Feb 2009 04:44 am    Post subject: Reply with quote

initialy i thought it would, but it appears to simply be forest fight events that add to alignment.. So you will keep your alignment.
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Giantbob
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Post#4 Posted: 01 Mar 2009 02:10 pm    Post subject: Reply with quote

I have heard no NAYS about the Jail - so I will go ahead and add this.

This means:

Do not come crying about the module later on.

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