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My mfing Tals light sorc

 
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Do you think this is a good build?
Yes
50%
 50%  [ 1 ]
No
50%
 50%  [ 1 ]
i like mine better.
0%
 0%  [ 0 ]
Total Votes : 2

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bulldogmitch91


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Post#1 Posted: 09 Dec 2008 08:47 pm    Post subject: My mfing Tals light sorc Reply with quote

This build gets 24k dmg/2k life/maxblock/800mana/65fcr/86fhr/Max resis/350+ mf @ lvl 91

Full tals/ has the following jewels in it 15res/8ene 7fhr/15res 7fhr/15res
perf nagel
soj
Perfect chancies
Perfect Travs
Perfect gheeds
Umd Whistans
20/17 storch
15/16/10 anni

switch
1/3/2 cta
lidless

Merc
Low dmg infinity
Eth fort
Per Vgaze

Light sorc - Rapes Mfing/Chaos/baals/rushes

this sorc is fun lmk wat yall think


Last edited by bulldogmitch91 on 09 Dec 2008 08:50 pm; edited 1 time in total

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Post#2 Posted: 10 Dec 2008 12:13 am    Post subject: Reply with quote

idk man
i wouldnt make a sorc with more then 300 mf
but if it works for you
its good

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Post#3 Posted: 10 Dec 2008 09:06 pm    Post subject: Reply with quote

That's good build , but i can't call that "MF sorc" smile

MF sorc is the mass MF sorc (doesn't mind the great dmg , max block and so .
The MF sorc is wearing 6sock cs with 6 x ist runes , 4 sock monarch with 4 x ist runes and so ...
For BOT soso , that's realy good build too derisive
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Post#4 Posted: 10 Dec 2008 09:14 pm    Post subject: Reply with quote

Pinko wrote:
That's good build , but i can't call that "MF sorc" smile

MF sorc is the mass MF sorc (doesn't mind the great dmg , max block and so .
The MF sorc is wearing 6sock cs with 6 x ist runes , 4 sock monarch with 4 x ist runes and so ...
For BOT soso , that's realy good build too derisive


no
mf sorc does not wear all that.
killing speed > mf
+ you need only 300mf

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Post#5 Posted: 10 Dec 2008 09:23 pm    Post subject: Reply with quote

Parasola wrote:
Pinko wrote:
That's good build , but i can't call that "MF sorc" smile

MF sorc is the mass MF sorc (doesn't mind the great dmg , max block and so .
The MF sorc is wearing 6sock cs with 6 x ist runes , 4 sock monarch with 4 x ist runes and so ...
For BOT soso , that's realy good build too derisive


no
mf sorc does not wear all that.
killing speed > mf
+ you need only 300mf

I just showed what i'm thinking .
I havn't said that this build is crap or something like that . Please respect the other's descision(can't spell that) .
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Post#6 Posted: 10 Dec 2008 09:29 pm    Post subject: Reply with quote

Pinko wrote:
Parasola wrote:
Pinko wrote:
That's good build , but i can't call that "MF sorc" smile

MF sorc is the mass MF sorc (doesn't mind the great dmg , max block and so .
The MF sorc is wearing 6sock cs with 6 x ist runes , 4 sock monarch with 4 x ist runes and so ...
For BOT soso , that's realy good build too derisive


no
mf sorc does not wear all that.
killing speed > mf
+ you need only 300mf

I just showed what i'm thinking .
I havn't said that this build is crap or something like that . Please respect the other's descision(can't spell that) .


yea
but still more then 300 mf = bigger chance of blue items dropping nn that

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Post#7 Posted: 10 Dec 2008 09:33 pm    Post subject: Reply with quote

Edit : Sorry i exactly forgot the exactly stats , so there is a copy from Blizzard's website . There is the link too : http://battle.net/diablo2exp/items/magic/magicfind.shtml

"% Better Chance of Getting Magic Item" can provide a significant increase in the number of Unique, Rare, and Set Items you find. Players that wish to find "good" Rare Items, and more Set and Unique Items will want to invest heavily in this magical bonus. Just remember, you can never have enough % Better Chance. Increasing your Magic Find Percentage will always help you.

"% Better Chance of Getting Magic Item" does not increase the Chances of getting an Exceptional Item but if you do roll an Exceptional Item the chance of that being Magical/Rare will increase.

How do Chance to Find Magic Items really work?
If you find an item that gives 20% Better Chance of Getting a Magic Item, and a Monster has a 2% chance to drop a Magic Item, you will now have 2.4% Chance of getting that Magic Item.

I have a 100% better chance of getting magic items but I don’t get them all the time why?
This is base upon the monsters chance to drop an item. With a 100% better chance of getting a magic item, a monster with a 1% chance of dropping a magical item would have that random chance go up to 2%.

What exactly are "Magic Items"
Magic Items in this definition include Magic Items, Set Items, Unique Items and Rare Items.


Is there a cap on Magic Find?
No.

Is there an ideal % Magic Find Number?
No. The more the better. Previously a bug resulted a penalty for more than a certain percentage, but this has been fixed.

I heard if you get Magic Find high enough you get all Sets and Uniques
No. This was the case in previous versions due to a bug but that has been corrected (sorry!).

Will Magic Find work on Barrels, Chests, or other non Monsters that drop items?
Yes.

Does Magic Find work on bosses?
Yes.

Will Magic Find work on Runes?
No. It has no bearing on the number of Runes you'll find (you don't find more magic items and less Runes for example, nor is there a greater chance of getting a Rune or a better Rune, etc.).

Will Magic Find work to increase finding Magic Items with the Barbarian's Find Item Skill?
Yes.

Will Magic Find help getting better Items from Gambling?
No.

Will Magic Find work with Minions and Hirelings?
Yes. When you make a kill, you get the Magic Find % of yourself only. When a Hireling gets a kill, it uses the combined Magic Find of the Hireling and you.

How does Magic Find work in a Party?
The chance to get a Magic Item will be determined on the player that makes the killing blow on the monster. If the party has several items that give a Better Chance of Getting Magic Item, they are not added together, whichever party member makes the killing blow will determine the chance of getting a Magic Item. For the best results, have the player in the party that has the best Chance of Getting a Magic Item finish off all the monsters.

Magic Find Returns
While there is no cap on Magic Find there is a diminishing return formula (that is not available) that becomes active over 10% Magic Find for Rare, Set, and Unique Items (But Not Regular Violet (Blue) Magic Items). This does not mean that it's useless to get over 10% but it does mean that the benefits drop off as you get higher and higher Magic Find. The most Magic Find is still better than less Magic Find.

Maxing Magic Find
So you want to be the king or queen of Magic Find? A common comment is with a lot of Magic Find you'll not be able to kill anything. Some classes such as spell casters (Sorceress, Necromancer, Elemental Druid) are more capable of sacrificing all equipment for Magic Find. You may wish to create "Magic Find Characters" to "farm" or find items then use those items on other characters.

Here's how to get the most (1167%) out of Magic Find for yourself. This does not count the maximum possible with Hirelings but you only receive that bonus when Hirelings make a kill. Add Magic Find to Hirelings to increase Magic Find even more. Some items are pretty rare making it difficult but not impossible (especially with time and trading) to obtain the most Magic Find. Alternative "poor man" items are suggested.


Helm (110%)
110% Artisan's Tiara of Luck (35%) Socketed with three 24% Perfect Topaz or three 25% Ist Runes.
90% Set Avenger Guard: Immortal King's Will (Barbarian Only) (40% Socketed with Two 24% Perfect Topazes or Two 25% Ist Runes)
80% Set Corona: Griswold's Valor (30%) Socketed with Two 24% Perfect Topazes or Two 25% Ist Runes
74-75% Harlequin Crest (50% + Socketed with One 24% Perfect Topaz or a 25% Ist Rune)
or 74-75% Tarnhelm (Perfect 50% Tarnhelm + Socketed with One 24% Perfect Topaz or 25% Ist Rune)
or 74-75% Stealskull (Perfect 50% Stealskull + Socketed with One 24% Perfect Topaz or 25% Ist Rune)
or 72% 3 Socketed Helm with 3 Perfect Topazes.
Armor (148%)
148% Skullder's Ire (1.25-123% + Socketed with 24% Perfect Topaz or 25% Ist Rune)
or 112-113% Tal Rasha's Guardianship (88% + Socketed with 24% Perfect Topaz or 25% Ist Rune)
or 100% Wealth Rune Word Armor
or 1-99% Enigma Rune Word Armor
or 96% 4 Socketed Armor with 4 Perfect Topazes.

Weapon 1 (180%)
180% 6 Socketed Weapon with 6 Ist Runes (180%, very hard to do based on Rune Availability)
or 159% Unique Sword: Blade of Ali Baba 99% with 2 30% Ist Runes Socketed
or 117-130% Unique Dagger: Gull (100% + Socketed with 5-17% Magic Find Jewel or 30% Ist Rune) or 6 Socketed Weapon with Several Magic Find Jewels (30-102%, somewhat hard to do based on Jewel Availability)


Weapon 2 (180%)(Barbarians Only)
180% 6 Socketed Weapon with 6 Ist Runes (180%, very hard to do based on Rune Availability)
or 159% Unique Sword: Blade of Ali Baba 99% with 2 30% Ist Runes Socketed
or 117-130% Unique Dagger: Gull (100% + Socketed with 5-17% Magic Find Jewel or 30% Ist Rune) or 6 Socketed Weapon with Several Magic Find Jewels (30-102%, somewhat hard to do based on Jewel Availability)


Shield (100%)
4 Socket Shield with 4 Ist Runes (100%, very hard to do)
or 3 Socket Shield with 3 Ist Runes (75%, very hard to do)
or 3 or 4 Socket Shield with 3-4 Jewels of 5-17% Magic Find (15-68%)
or Milabrega's Orb socketed with a Ist Rune (45%)
or Rhyme Rune Word Shield (25%)

Belts (30%)
30% Unique Goldwrap Heavy Belt
or 15% Tal Rasha's Fine-Spun Cloth - Combined with Tal Rasha's Adjudication (Amulet) and Tal Rasha's Guardianship (Armor) you'll receive +65% Magic Find which will be equal or greater than a 48% Amulet and 30% Goldwrap. An alternative is the 100% Wealth Rune Word, 30% Goldwrap and 48% Amulet.

Boots (50%)
50% War Traveler (Unique Battle Boots)
or Magic Boots of Luck (35%)
or 34% Magic Find Rare Boots (can only be found by trading for Pre 1.08 Patch boots)


Gloves (40%)
40% Unique Chain Gloves: Chance Guards
or Rare 34% Magic Find Gloves (can only be found by trading for Pre 1.08 Patch Gloves)
or 25% Magic/Rare Gloves


Amulets (50%)
50% Magic Fortuitous Amulet of Luck
or 48% Rare Amulet (only found by trading for Amulets before 1.08 Patch)
or 35% Rare Amulet

Rings (80%)
(2) 40% Magic Fortuitous Rings of Fortune
or (2) 30% Nagelrings
or (2) 32% Magic Find Rare Rings (Only found Trading for items before 1.08 Patch)
or (2) 25% Magic Find Rare Rings


Charms (299%)
1 perfect Gheed's Fortune Grand Charm (%40) and 7% Small Charms (37 of them at 7% = 259%, you would have to drop Charms to pick up items) which is equal to %299. 27 7% Charms is ideal. This leaves room for a 3x2 item and the Horadric Cube. You can place your keys and Tomes in the Horadric Cube then move them out into the open space to use them. This can be frustrating to do and is only recommended for extreme players.

Magic Find Totals
100% - Magic Find Newbie
200% - Magic Find Newbie
300% - Magic Find Newbie
400% - Magic Find Regular
500% - Magic Find Regular
600% - Magic Find Professional
700-1167+% - Magic Find Master


Last edited by Pinko on 10 Dec 2008 09:37 pm; edited 1 time in total
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Post#8 Posted: 10 Dec 2008 09:34 pm    Post subject: Reply with quote

Pinko wrote:
Parasola wrote:
Pinko wrote:
Parasola wrote:
Pinko wrote:
That's good build , but i can't call that "MF sorc" smile

MF sorc is the mass MF sorc (doesn't mind the great dmg , max block and so .
The MF sorc is wearing 6sock cs with 6 x ist runes , 4 sock monarch with 4 x ist runes and so ...
For BOT soso , that's realy good build too derisive


no
mf sorc does not wear all that.
killing speed > mf
+ you need only 300mf

I just showed what i'm thinking .
I havn't said that this build is crap or something like that . Please respect the other's descision(can't spell that) .


yea
but still more then 300 mf = bigger chance of blue items dropping nn that

every 100% better chance = 1 more % to drop an item.
Like if Mephsto on hell have 0.5% chance to drop Arach , if you have 500% Better chance you will got 1% chance to get Arach . The point from the Better chance (called MF) is no so big . Someone trust that it's realy important , but i don't think so .


doesnt work like that but w.e
gl

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Post#9 Posted: 12 Dec 2008 08:48 am    Post subject: Reply with quote

Cheap my updated post
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Post#10 Posted: 12 Dec 2008 11:05 am    Post subject: Reply with quote

Id rather go 35fcr spirit over a whistans
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Post#11 Posted: 12 Dec 2008 06:46 pm    Post subject: Reply with quote

MF Unique Set Rare Magic Real MF multiplikator for Uniques
100 71 83 85 100 1.71
200 111 142 150 200 2.11
300 136 187 200 300 2.36
400 153 222 240 400 2.53
500 166 250 272 500 2.66
600 176 272 300 600 2.76
700 184 291 323 700 2.84
800 190 307 342 800 2.90
900 192 321 369 900 2.92


notice how much % of uniques dropping increses from 300 - 900(56%)
now magic items % of drop : ( increases by 600%!)
at such a high mf

you will have:
problems killing monsters
most of your drops will be blue magicks

and only thing you can do with mf barb is pop courpses
since with 2 x 180mf blades he wont kill anything at all exept normal meph

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Post#12 Posted: 13 Feb 2009 05:48 pm    Post subject: Reply with quote

i like sorcs that wear tals they are really good.
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Post#13 Posted: 13 Feb 2009 06:41 pm    Post subject: Reply with quote

Pinko wrote:
Edit : Sorry i exactly forgot the exactly stats , so there is a copy from Blizzard's website . There is the link too : http://battle.net/diablo2exp/items/magic/magicfind.shtml

"% Better Chance of Getting Magic Item" can provide a significant increase in the number of Unique, Rare, and Set Items you find. Players that wish to find "good" Rare Items, and more Set and Unique Items will want to invest heavily in this magical bonus. Just remember, you can never have enough % Better Chance. Increasing your Magic Find Percentage will always help you.

"% Better Chance of Getting Magic Item" does not increase the Chances of getting an Exceptional Item but if you do roll an Exceptional Item the chance of that being Magical/Rare will increase.

How do Chance to Find Magic Items really work?
If you find an item that gives 20% Better Chance of Getting a Magic Item, and a Monster has a 2% chance to drop a Magic Item, you will now have 2.4% Chance of getting that Magic Item.

I have a 100% better chance of getting magic items but I don’t get them all the time why?
This is base upon the monsters chance to drop an item. With a 100% better chance of getting a magic item, a monster with a 1% chance of dropping a magical item would have that random chance go up to 2%.

What exactly are "Magic Items"
Magic Items in this definition include Magic Items, Set Items, Unique Items and Rare Items.


Is there a cap on Magic Find?
No.

Is there an ideal % Magic Find Number?
No. The more the better. Previously a bug resulted a penalty for more than a certain percentage, but this has been fixed.

I heard if you get Magic Find high enough you get all Sets and Uniques
No. This was the case in previous versions due to a bug but that has been corrected (sorry!).

Will Magic Find work on Barrels, Chests, or other non Monsters that drop items?
Yes.

Does Magic Find work on bosses?
Yes.

Will Magic Find work on Runes?
No. It has no bearing on the number of Runes you'll find (you don't find more magic items and less Runes for example, nor is there a greater chance of getting a Rune or a better Rune, etc.).

Will Magic Find work to increase finding Magic Items with the Barbarian's Find Item Skill?
Yes.

Will Magic Find help getting better Items from Gambling?
No.

Will Magic Find work with Minions and Hirelings?
Yes. When you make a kill, you get the Magic Find % of yourself only. When a Hireling gets a kill, it uses the combined Magic Find of the Hireling and you.

How does Magic Find work in a Party?
The chance to get a Magic Item will be determined on the player that makes the killing blow on the monster. If the party has several items that give a Better Chance of Getting Magic Item, they are not added together, whichever party member makes the killing blow will determine the chance of getting a Magic Item. For the best results, have the player in the party that has the best Chance of Getting a Magic Item finish off all the monsters.

Magic Find Returns
While there is no cap on Magic Find there is a diminishing return formula (that is not available) that becomes active over 10% Magic Find for Rare, Set, and Unique Items (But Not Regular Violet (Blue) Magic Items). This does not mean that it's useless to get over 10% but it does mean that the benefits drop off as you get higher and higher Magic Find. The most Magic Find is still better than less Magic Find.

Maxing Magic Find
So you want to be the king or queen of Magic Find? A common comment is with a lot of Magic Find you'll not be able to kill anything. Some classes such as spell casters (Sorceress, Necromancer, Elemental Druid) are more capable of sacrificing all equipment for Magic Find. You may wish to create "Magic Find Characters" to "farm" or find items then use those items on other characters.

Here's how to get the most (1167%) out of Magic Find for yourself. This does not count the maximum possible with Hirelings but you only receive that bonus when Hirelings make a kill. Add Magic Find to Hirelings to increase Magic Find even more. Some items are pretty rare making it difficult but not impossible (especially with time and trading) to obtain the most Magic Find. Alternative "poor man" items are suggested.


Helm (110%)
110% Artisan's Tiara of Luck (35%) Socketed with three 24% Perfect Topaz or three 25% Ist Runes.
90% Set Avenger Guard: Immortal King's Will (Barbarian Only) (40% Socketed with Two 24% Perfect Topazes or Two 25% Ist Runes)
80% Set Corona: Griswold's Valor (30%) Socketed with Two 24% Perfect Topazes or Two 25% Ist Runes
74-75% Harlequin Crest (50% + Socketed with One 24% Perfect Topaz or a 25% Ist Rune)
or 74-75% Tarnhelm (Perfect 50% Tarnhelm + Socketed with One 24% Perfect Topaz or 25% Ist Rune)
or 74-75% Stealskull (Perfect 50% Stealskull + Socketed with One 24% Perfect Topaz or 25% Ist Rune)
or 72% 3 Socketed Helm with 3 Perfect Topazes.
Armor (148%)
148% Skullder's Ire (1.25-123% + Socketed with 24% Perfect Topaz or 25% Ist Rune)
or 112-113% Tal Rasha's Guardianship (88% + Socketed with 24% Perfect Topaz or 25% Ist Rune)
or 100% Wealth Rune Word Armor
or 1-99% Enigma Rune Word Armor
or 96% 4 Socketed Armor with 4 Perfect Topazes.

Weapon 1 (180%)
180% 6 Socketed Weapon with 6 Ist Runes (180%, very hard to do based on Rune Availability)
or 159% Unique Sword: Blade of Ali Baba 99% with 2 30% Ist Runes Socketed
or 117-130% Unique Dagger: Gull (100% + Socketed with 5-17% Magic Find Jewel or 30% Ist Rune) or 6 Socketed Weapon with Several Magic Find Jewels (30-102%, somewhat hard to do based on Jewel Availability)


Weapon 2 (180%)(Barbarians Only)
180% 6 Socketed Weapon with 6 Ist Runes (180%, very hard to do based on Rune Availability)
or 159% Unique Sword: Blade of Ali Baba 99% with 2 30% Ist Runes Socketed
or 117-130% Unique Dagger: Gull (100% + Socketed with 5-17% Magic Find Jewel or 30% Ist Rune) or 6 Socketed Weapon with Several Magic Find Jewels (30-102%, somewhat hard to do based on Jewel Availability)


Shield (100%)
4 Socket Shield with 4 Ist Runes (100%, very hard to do)
or 3 Socket Shield with 3 Ist Runes (75%, very hard to do)
or 3 or 4 Socket Shield with 3-4 Jewels of 5-17% Magic Find (15-68%)
or Milabrega's Orb socketed with a Ist Rune (45%)
or Rhyme Rune Word Shield (25%)

Belts (30%)
30% Unique Goldwrap Heavy Belt
or 15% Tal Rasha's Fine-Spun Cloth - Combined with Tal Rasha's Adjudication (Amulet) and Tal Rasha's Guardianship (Armor) you'll receive +65% Magic Find which will be equal or greater than a 48% Amulet and 30% Goldwrap. An alternative is the 100% Wealth Rune Word, 30% Goldwrap and 48% Amulet.

Boots (50%)
50% War Traveler (Unique Battle Boots)
or Magic Boots of Luck (35%)
or 34% Magic Find Rare Boots (can only be found by trading for Pre 1.08 Patch boots)


Gloves (40%)
40% Unique Chain Gloves: Chance Guards
or Rare 34% Magic Find Gloves (can only be found by trading for Pre 1.08 Patch Gloves)
or 25% Magic/Rare Gloves


Amulets (50%)
50% Magic Fortuitous Amulet of Luck
or 48% Rare Amulet (only found by trading for Amulets before 1.08 Patch)
or 35% Rare Amulet

Rings (80%)
(2) 40% Magic Fortuitous Rings of Fortune
or (2) 30% Nagelrings
or (2) 32% Magic Find Rare Rings (Only found Trading for items before 1.08 Patch)
or (2) 25% Magic Find Rare Rings


Charms (299%)
1 perfect Gheed's Fortune Grand Charm (%40) and 7% Small Charms (37 of them at 7% = 259%, you would have to drop Charms to pick up items) which is equal to %299. 27 7% Charms is ideal. This leaves room for a 3x2 item and the Horadric Cube. You can place your keys and Tomes in the Horadric Cube then move them out into the open space to use them. This can be frustrating to do and is only recommended for extreme players.

Magic Find Totals
100% - Magic Find Newbie
200% - Magic Find Newbie
300% - Magic Find Newbie
400% - Magic Find Regular
500% - Magic Find Regular
600% - Magic Find Professional
700-1167+% - Magic Find Master


ever heard of diminishing return

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Post#14 Posted: 07 Mar 2009 03:14 pm    Post subject: Reply with quote

nice
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