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Ls Needed On Ghost?
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DuckDuckGo


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Post#1 Posted: 10 Apr 2021 04:13 am    Post subject: Ls Needed On Ghost? Reply with quote

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Post#2 Posted: 10 Apr 2021 04:14 am    Post subject: Reply with quote

WoF Works aswell.

but LS has better range and shoots 10 times ,

WoF (quick 5 Firewave) ends in like 2 sec XD

atleast 1 point in LS nn more

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Post#3 Posted: 10 Apr 2021 04:14 am    Post subject: Reply with quote

they both have their advantages and disadvantages
wof covers more area and isn't easily sidestepped while in range and hits more frequently with less traps needing to connect and has a longer maximum range
LS has a faster startup time, stays active much longer, has a faster projectile and has a larger activation range
ideally a ghost has access to both skills, but its a lot of hotkeys and a few extra skill points.
as euro says, a lightning sentry will keep firing for 12 seconds, but a wake of fire expends itself in 4 seconds
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Post#4 Posted: 10 Apr 2021 04:14 am    Post subject: Reply with quote

WoF or WoF+LS

What you feel most comfortable with but WoF is generally the best choice.

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Post#5 Posted: 10 Apr 2021 04:15 am    Post subject: Reply with quote

Yes both is a good choice, for once I agree with dreamer lol
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Post#6 Posted: 10 Apr 2021 04:16 am    Post subject: Reply with quote

Anyone more specific on when ls used > wof in pvp
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Post#7 Posted: 10 Apr 2021 04:16 am    Post subject: Reply with quote

WinningBreeds wrote:
Anyone more specific on when ls used > wof in pvp


ls is more useful when you're aggressively chasing someone and trying to set up locks, with them trying to wiggle out. LS starts up faster and travels faster, making it faster to connect.
WoF is better defensively when pre-laid and someone teleports into it, since one trap can stun far more frequently and can't be trivially side stepped, and people are more likely to teleport into a hard to see trap than a giant white glowing warning sign
ideally when locking people down you want a mix of both traps and placed at random directions and offsets instead of laid on namelock spam, but this is not easy to achieve in practice

and when going aggressive, its usually more productive to just keep spamming namelock mindblast on people instead of trying to drop more traps and give them an opening, as mind blast will deal damage and interrupt casts on its own anyway. Spamming less traps and more mind blast is always a good idea
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Post#8 Posted: 10 Apr 2021 04:17 am    Post subject: Reply with quote

Erokai wrote:
WinningBreeds wrote:
Anyone more specific on when ls used > wof in pvp


ls is more useful when you're aggressively chasing someone and trying to set up locks, with them trying to wiggle out. LS starts up faster and travels faster, making it faster to connect.
WoF is better defensively when pre-laid and someone teleports into it, since one trap can stun far more frequently and can't be trivially side stepped, and people are more likely to teleport into a hard to see trap than a giant white glowing warning sign
ideally when locking people down you want a mix of both traps and placed at random directions and offsets instead of laid on namelock spam, but this is not easy to achieve in practice

and when going aggressive, its usually more productive to just keep spamming namelock mindblast on people instead of trying to drop more traps and give them an opening, as mind blast will deal damage and interrupt casts on its own anyway. Spamming less traps and more mind blast is always a good idea


in this case ur saying ls better with 102fcr setup then? I didnt realise ls was used > wof when chasing def caster. ty
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Post#9 Posted: 10 Apr 2021 04:20 am    Post subject: Reply with quote

DuckDuckGo wrote:
Erokai wrote:
WinningBreeds wrote:
Anyone more specific on when ls used > wof in pvp


ls is more useful when you're aggressively chasing someone and trying to set up locks, with them trying to wiggle out. LS starts up faster and travels faster, making it faster to connect.
WoF is better defensively when pre-laid and someone teleports into it, since one trap can stun far more frequently and can't be trivially side stepped, and people are more likely to teleport into a hard to see trap than a giant white glowing warning sign
ideally when locking people down you want a mix of both traps and placed at random directions and offsets instead of laid on namelock spam, but this is not easy to achieve in practice

and when going aggressive, its usually more productive to just keep spamming namelock mindblast on people instead of trying to drop more traps and give them an opening, as mind blast will deal damage and interrupt casts on its own anyway. Spamming less traps and more mind blast is always a good idea


in this case ur saying ls better with 102fcr setup then? I didnt realise ls was used > wof when chasing def caster. ty


they're both still used. The main thing you do with 102 fcr is teleport and hold namelocked mind blast
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Post#10 Posted: 10 Apr 2021 04:20 am    Post subject: Reply with quote

Is it worth the 3 sks? I’m finding it hard to get on claw with my priorities wb and mb
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Post#11 Posted: 10 Apr 2021 04:20 am    Post subject: Reply with quote

WinningBreeds wrote:
Is it worth the 3 sks? I’m finding it hard to get on claw with my priorities wb and mb


It is pretty easy to find a good chaos with +LS

Skills not to get on chaos:
Venom
Fade

Skills to get on chaos:
Blade shield
Wake of fire
Lightning sentry
Mind blast
Weapon block


LS isn’t 1000% needed. But most of the time it’s better than wof

I would really only do WoF for ghost vs ghost. Most other, LS is better

WoF probably vs. non tele smite/vts as well.

Basically anything that tele’s a lot, use LS.

If they don’t tele much, WoF
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Post#12 Posted: 10 Apr 2021 04:21 am    Post subject: Reply with quote

ForgottenDreamer wrote:
WinningBreeds wrote:
Is it worth the 3 sks? I’m finding it hard to get on claw with my priorities wb and mb


It is pretty easy to find a good chaos with +LS

Skills not to get on chaos:
Venom
Fade

Skills to get on chaos:
Blade shield
Wake of fire
Lightning sentry
Mind blast
Weapon block


LS isn’t 1000% needed. But most of the time it’s better than wof

I would really only do WoF for ghost vs ghost. Most other, LS is better

WoF probably vs. non tele smite/vts as well.

Basically anything that tele’s a lot, use LS.

If they don’t tele much, WoF


atm on ladder I have 3wb 3mb chaos with 3rd crap adds but cant get with ls also so will just add 1 point. ty
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Post#13 Posted: 10 Apr 2021 04:23 am    Post subject: Reply with quote

getting venom and fade on claws is perfectly fine if you plan to play gm without excessive prebuffing
I mean sure you can get +6/6/10/10 claws for a fortune and then spend an extra minute every time you die swapping on bramble and shadow circlet and ammy, but its as bm as it is slow

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Post#14 Posted: 10 Apr 2021 04:24 am    Post subject: Reply with quote

ForgottenDreamer wrote:
WinningBreeds wrote:
Is it worth the 3 sks? I’m finding it hard to get on claw with my priorities wb and mb


It is pretty easy to find a good chaos with +LS

Skills not to get on chaos:
Venom
Fade

Skills to get on chaos:
Blade shield
Wake of fire
Lightning sentry
Mind blast
Weapon block


LS isn’t 1000% needed. But most of the time it’s better than wof

I would really only do WoF for ghost vs ghost. Most other, LS is better

WoF probably vs. non tele smite/vts as well.

Basically anything that tele’s a lot, use LS.

If they don’t tele much, WoF


You getting 62% or 63% WB?

In gvg you need the following for 63%
20 points into weapon block
+1 skill from BO
2 skill enigma
2 skill circlet
1 skill highlords
9x shadow
3 torch
1 Anni
3 weapon block from claws (either chaos or fools or both have skills)

For gva using 65fcr setup
Same as above except:
2 from shadow dancers
1 from arach
Don’t need any from claws


Iirc 62% weapon block is lvl 36
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Post#15 Posted: 10 Apr 2021 04:24 am    Post subject: Reply with quote

ForgottenDreamer wrote:
getting venom and fade on claws is perfectly fine if you plan to play gm without excessive prebuffing
I mean sure you can get +6/6/10/10 claws for a fortune and then spend an extra minute every time you die swapping on bramble and shadow circlet and ammy, but its as bm as it is slow


Prebuff is BM on East.

So 6/6/10 claws are BM, unless you doing a team duel

But fade and venom on claws is a terrible waste of a staff mod slot for hybrid or ghost, any way you slice it


6/6/10 are 6venom/6fade/2x poison facets claws
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Post#16 Posted: 10 Apr 2021 04:25 am    Post subject: Reply with quote

ForgottenDreamer wrote:
WinningBreeds wrote:
Is it worth the 3 sks? I’m finding it hard to get on claw with my priorities wb and mb


It is pretty easy to find a good chaos with +LS

Skills not to get on chaos:
Venom
Fade

Skills to get on chaos:
Blade shield
Wake of fire
Lightning sentry
Mind blast
Weapon block


LS isn’t 1000% needed. But most of the time it’s better than wof

I would really only do WoF for ghost vs ghost. Most other, LS is better

WoF probably vs. non tele smite/vts as well.

Basically anything that tele’s a lot, use LS.

If they don’t tele much, WoF


I hit 63% on 102/65/60 fcr setups

btw lvl 42 needed for 63% block so in ur gvg u have lvl 43 wb.
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Post#17 Posted: 10 Apr 2021 04:25 am    Post subject: Reply with quote

Erokai wrote:
ForgottenDreamer wrote:
WinningBreeds wrote:
Is it worth the 3 sks? I’m finding it hard to get on claw with my priorities wb and mb


It is pretty easy to find a good chaos with +LS

Skills not to get on chaos:
Venom
Fade

Skills to get on chaos:
Blade shield
Wake of fire
Lightning sentry
Mind blast
Weapon block


LS isn’t 1000% needed. But most of the time it’s better than wof

I would really only do WoF for ghost vs ghost. Most other, LS is better

WoF probably vs. non tele smite/vts as well.

Basically anything that tele’s a lot, use LS.

If they don’t tele much, WoF


I hit 63% on 102/65/60 fcr setups

btw lvl 42 needed for 63% block so in ur gvg u have lvl 43 wb.


Good deal smile
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Post#18 Posted: 10 Apr 2021 04:26 am    Post subject: Reply with quote

WinningBreeds wrote:
ForgottenDreamer wrote:
getting venom and fade on claws is perfectly fine if you plan to play gm without excessive prebuffing
I mean sure you can get +6/6/10/10 claws for a fortune and then spend an extra minute every time you die swapping on bramble and shadow circlet and ammy, but its as bm as it is slow


Prebuff is BM on East.

So 6/6/10 claws are BM, unless you doing a team duel

But fade and venom on claws is a terrible waste of a staff mod slot for hybrid or ghost, any way you slice it


6/6/10 are 6venom/6fade/2x poison facets claws


I dunno, if it was gm no prebuff I'd say getting +3 venom over CTA side isn't bad from 2x +3 claws. +3 venom is probably a bigger effect than +1% clawblock or some minor shadow master or whatever
+fade is crab since at best its saving you +1-3 skill points when you have +4-6 fade to hit 42, but you could have just gotten +4-6 into whatever you'd have spent those skill points in, wb >> and even sm >
I'd feel good about using 2x +3 mind blast / +3 venom base claws if it meant +6 mb and +3 venom overall.
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Post#19 Posted: 10 Apr 2021 04:27 am    Post subject: Reply with quote

WinningBreeds wrote:
ForgottenDreamer wrote:
getting venom and fade on claws is perfectly fine if you plan to play gm without excessive prebuffing
I mean sure you can get +6/6/10/10 claws for a fortune and then spend an extra minute every time you die swapping on bramble and shadow circlet and ammy, but its as bm as it is slow


Prebuff is BM on East.

So 6/6/10 claws are BM, unless you doing a team duel

But fade and venom on claws is a terrible waste of a staff mod slot for hybrid or ghost, any way you slice it


6/6/10 are 6venom/6fade/2x poison facets claws



If u put claws in invent it’s not bm(not really worth it) stash bm was though.
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Post#20 Posted: 10 Apr 2021 04:27 am    Post subject: Reply with quote

ForgottenDreamer wrote:
WinningBreeds wrote:
ForgottenDreamer wrote:
getting venom and fade on claws is perfectly fine if you plan to play gm without excessive prebuffing
I mean sure you can get +6/6/10/10 claws for a fortune and then spend an extra minute every time you die swapping on bramble and shadow circlet and ammy, but its as bm as it is slow


Prebuff is BM on East.

So 6/6/10 claws are BM, unless you doing a team duel

But fade and venom on claws is a terrible waste of a staff mod slot for hybrid or ghost, any way you slice it


6/6/10 are 6venom/6fade/2x poison facets claws


I dunno, if it was gm no prebuff I'd say getting +3 venom over CTA side isn't bad from 2x +3 claws. +3 venom is probably a bigger effect than +1% clawblock or some minor shadow master or whatever
+fade is crab since at best its saving you +1-3 skill points when you have +4-6 fade to hit 42, but you could have just gotten +4-6 into whatever you'd have spent those skill points in, wb >> and even sm >
I'd feel good about using 2x +3 mind blast / +3 venom base claws if it meant +6 mb and +3 venom overall.


Venom sucks.

1% WB > 3 venom by a long shot.

1 point of venom only adds about 4pvp damage.

If your chaos has +3 venom, it means your fools claw has to have either, +sin skills or + venom on it, to get any effect.

For instance, if your fools claw has +2 sin and your chaos has +3 venom, you are only gaining 2 venom skill, over BO side, but are having to use a +3 staff mod slot.

You would be better off using that +3 staff mod slot, on mind blast for instance, to actually gain +3 from that slot.


Oh and venom sucks.

Did i say venom sucks.

Can’t remember.

Venom sucks.
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