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Project Duel GM Rules

 
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Tylr


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Post#1 Posted: 12 Jan 2012 04:43 pm    Post subject: Project Duel GM Rules Reply with quote

For the ladder.

No mods are ever allowed!
IE: aa/tmc/scroll/autohit/speedhack etc etc This is a life ban if caught.
Do not try to lag the game, or you will be punished!
Do not use Defence Bugged Items (IE: 6111 defence Eth Helms/Armors/Shields)



Gm Games or Fpk games:

- No naked killings!
- Do not get body until duel is over
- Do not cast anything or use any aura once you die (IE: Oak, Shadow, Golem, Mediation, etc)
- Both players/parties must say Go to begin the round
- No Traps / Missiles / Curses / Attacks of any kind may be casted prior to your opponent saying 'Go'
- You may stack Mana Potions in the moor only if both teams agree otherwise this may not be done
- No prebuffing
- Recasting is allowed
- Max resistance of any element is 85%
- Max absorb of any element is 20%
- When using combinations of items to absorb do not exceed 80 Maximum Resistances / 20 Absorb to any single element
- No more than 400 total cold resistance may be achieved
- Life replenish is capped at 40 NO EXCEPTIONS!
- No casting charges from items
- Only blizzard sorc may use the runeword Doom!
- A maximum of one poison small charm per inventory
- All damage reduced by integer (IE: Magic Damage Reduce) is capped at 15
- No use of houses
- Only one item that grants Life Tap is allowed

------------------------------------------------------------------------------------------------------------------

CLASS SPECIFIC RULES:

Sorceress Specific Rules:
- Blizzard Sorceresses may use the runeword Doom
- No + Maximum Resistance to any element or absorb gear when using Energy Shield
- No more than 13 Bugged Mana Small Charms

Necromancer Specific Rules:
- Bone Wall is banned
- Bone Prison is allowed versus characters that can teleport or charge
- All Curses are allowed except Iron Maiden and Life Tap
- No corpse skills are allowed
- May use +15% Maximum Fire Resist (IE: Hotspur Boots, Infernostride
Demonhide Boots + Vex, or Waterwalk Sharkskin Boots + 2x Vex)

Druid Specific Rules:
- Thundergod's Vigor War Belt is not allowed

Assassin Specific Rules:
- Dual Claw Assassins cannot use Absorb or + Maximum Resistance of any Element
- Assasins that do not use traps as a source of damage may use a Wisp/Dwarf/Raven

Barbarian Specific Rules:
- 2x Raven Frosts allowed on non-stacking Barbarians (250+ cr)
- 2x Heart of the Oak swap Barbarians can use Verdungo's belt OR Angelic's Set

Amazon Specific Rules:
- Slow Missiles allowed
- 2x Raven Frosts allowed on non-stacking amazons (250+ cr)

Paladin Specific Rules:
- Using a resistance aura counts as a piece of absorb/max res when it has 2 or more points
- Use of a resistance aura during a duel is banned
- Holy Bolt Is Banned
- Prayer / Meditation / Cleansing CANNOT be used if Prayer is over level 1
- Only one item that grants Life Tap is allowed


Last edited by Tylr on 12 Jan 2012 04:44 pm; edited 1 time in total

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