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logd changes and updates thread

 
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happyguy44
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Post#1 Posted: 24 Jun 2009 08:07 pm    Post subject: logd changes and updates thread Reply with quote

OK since the game is badly badly unbalanced ATM its time to attempt to correct it to make it more challenging/fun
or correct the balance etc
or any suggests just to improve the game feel free to post em here
OK so if you have any comments or suggestions about the changes post em here and there be heard

Changes made:
-you can now gift to a level 1 character

Changes made:
-Cursed Cloak now requires 4 dks to own
-Guard Wave now requires 12 dks to own
-Light Relief now requires 21 dks to own
-Aura Field now requires 31 dks to own
-4 new forest events have been added
-new creatures have been added for a new contest check the annocments in this thread to find out there names O.o
-you can now become good/evil by 1 point if you kill one of these new creatures


Changes made:
-required level to receive a get changed to level 2
-you now run the risk of losing a misc item after a dragon kill
-gloves of speed has been set to the cost of 2k gold and 5 gems and also set to require 10 dks
-you now need 1 dk to see the equipment shop
-Two Kamui now requires 5 dks to own
-Excalibur now requires 10 dks to own
-Dark Bridge now requires 15 dks to own
-Dark Flow now requires 20 dks to own
-fists of fury now requires 30 dks to own
-Tsumikiri J-Sword now requires 35 dks to own
-Mille Marteaux now requires 40 dks to own
-all users that had applyed for a job have now been processed
-mariocrai now stalks the land can you be the first to find him O.o
-the standard of heroes is now a buy able item
-you can now buy expensive water with a drop of beer in the drink shop
-now on pvps if you attack another player and loss you lose 20% of your xp but only will win 10% if you win what a defender loses has remained the same
-the limit on how good or how evil you can become is now set at 250 in ether direction


more to come such as item shop manipulations its just i have other things to do now ect

logd contest is now up via another thread

if anyone has any comments/suggestions feel free to post em here tongue

enjoy more modifications/contests to come


Last edited by happyguy44 on 28 Jun 2009 09:52 am; edited 4 times in total
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Post#2 Posted: 24 Jun 2009 09:14 pm    Post subject: Reply with quote

comment: you fckd logd

suggestion: give the power of admin to another

just kidding, lets see what happens, i think some of those changes are exagerated, but i cant suggest something cuz nothing comes to my head, just 1 thing, you gave an idea of something called ruby... every dk you get 1 ruby and you can buy some items with that ruby,blah blah blah... i think you should think about that idea

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Post#3 Posted: 25 Jun 2009 02:44 am    Post subject: Reply with quote

how about a clan bank to hold gold/items in?
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Giantbob
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Post#4 Posted: 25 Jun 2009 04:04 am    Post subject: Reply with quote

BigBird13512 wrote:
how about a clan bank to hold gold/items in?
That was an issue earlier on, but in the end I figured it would only hurt the balance and not encourage the players to play "by the book".

Sorry.

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Post#5 Posted: 25 Jun 2009 04:25 am    Post subject: Reply with quote

Giantbob wrote:
BigBird13512 wrote:
how about a clan bank to hold gold/items in?
That was an issue earlier on, but in the end I figured it would only hurt the balance and not encourage the players to play "by the book".

Sorry.

hmm well how about a new way to forge items from gems/gold?
ive checked out dragon prime so i know what mods can be added

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Post#6 Posted: 25 Jun 2009 04:27 am    Post subject: Reply with quote

BigBird13512 wrote:
Giantbob wrote:
BigBird13512 wrote:
how about a clan bank to hold gold/items in?
That was an issue earlier on, but in the end I figured it would only hurt the balance and not encourage the players to play "by the book".

Sorry.

hmm well how about a new way to forge items from gems/gold?
ive checked out dragon prime so i know what mods can be added
Yeah, but you gotta understand. This server has been running 1.10 for a looong time with a whole bunch of different (randomized) modules. Some modules, that are supposed to work, doesn't work properly.

The clan forge, for example, has already been tried out smile.

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Post#7 Posted: 25 Jun 2009 04:41 am    Post subject: Reply with quote

well how about making the exchange rate of gold from character to character higher? like 500 or 1000 per level, but disabling it to where you cant transfer 15k to a lvl 1. the max could be like 5k for lvls 1-5, 10k for lvls 6-10, and the full 15k for lvls 11-15.

other suggestions:
Clan Vault for gems/gold
Rob the Bank (deals with your alignment and chance to be put in jail)
Carry over turns (from previous day, unless you die a max limit could be like 50 carried over)
Keep Gold after Dragonkill (incase you don't want to do the fg exchange and cant send anymore gold to anyone)

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Post#8 Posted: 25 Jun 2009 05:10 am    Post subject: Reply with quote

Yea, the bank robbery one could be hilarious, honestly - but with 250 as the "new max", I'm not sure how happy people will be about the Jail module (understand that the module includes a percent chance of being thrown to jail while you're in the forest ~ if you're evil, that is).

Keeping gold - I'm not really for this, but if you can get the people behind you, y'know?
Same with the carry over turns, actually ~ I'm not really into that stuff. - as in, it simplifies the game - and in my book, it resembles "cheats" a bit too much.
Clan vault ~ it's a nice idea - but I'm not sure how well it'd work. Both technically and regarding the balance. I've tried a few clan edits already - and they've all, except one, proved to work ineffectively on dragonprime 1.10 (the one we're running) ~ again, run a poll about it in the suggestion forum and we'll see what happens. If a majority is for it, we'll try it out in a trial period.

If you want to see a server where they have ALL this stuff, you can just PM me and I'll link you it. Trust me, it's ugly. A very popular site, indeed, but you do DKs every game day - and where's the fun of that? Eliminating all that MIGHT offer a bit of challenge so we can all race mindlessly to see who gets 1k kills first.

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Post#9 Posted: 25 Jun 2009 08:06 am    Post subject: Reply with quote

BigBird13512 wrote:
well how about making the exchange rate of gold from character to character higher? like 500 or 1000 per level, but disabling it to where you cant transfer 15k to a lvl 1. the max could be like 5k for lvls 1-5, 10k for lvls 6-10, and the full 15k for lvls 11-15.

other suggestions:
Clan Vault for gems/gold
Rob the Bank (deals with your alignment and chance to be put in jail)
Carry over turns (from previous day, unless you die a max limit could be like 50 carried over)
Keep Gold after Dragonkill (incase you don't want to do the fg exchange and cant send anymore gold to anyone)


a clan vault is kinda useless since the point of the game is to dk and atm its just a reajustment going on not acutlry adding or removal of moudules nn to add stuff if the current stuff isn't even balanced

for carrying over turns thats your fault for not logging in

the point of losing the stuff after killing the dragon is to start anew this would destory that

as for a forge it acutlry was added/is currently there in deactivated form but it caused to many bad navs and was deactivated
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Post#10 Posted: 25 Jun 2009 11:23 am    Post subject: Reply with quote

well the server still seems to be to easy well and hardly anyone plays anymore so lets try to get that activity up remember everytime changes are made in mass a new contest is added

Changes made:
-Cursed Cloak now requires 4 dks to own
-Guard Wave now requires 12 dks to own
-Light Relief now requires 21 dks to own
-Aura Field now requires 31 dks to own
-4 new forest events have been added
-new creatures have been added for a new contest check the annocments in this thread to find out there names O.o
-you can now become good/evil by 1 point if you kill one of these new creatures
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Post#11 Posted: 31 Jul 2010 04:04 pm    Post subject: -_- Reply with quote


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Post#12 Posted: 14 Feb 2011 12:01 pm    Post subject: Reply with quote

Happyguy44 wrote:
well the server still seems to be to easy well and hardly anyone plays anymore so lets try to get that activity up remember everytime changes are made in mass a new contest is added

Changes made:
-Cursed Cloak now requires 4 dks to own
-Guard Wave now requires 12 dks to own
-Light Relief now requires 21 dks to own
-Aura Field now requires 31 dks to own
-4 new forest events have been added
-new creatures have been added for a new contest check the annocments in this thread to find out there names O.o
-you can now become good/evil by 1 point if you kill one of these new creatures
Everytime change are made less people play..where is the workshop at? I just started playing again today & I don't remember where everything at , alot of change been made as well.

Last edited by Juggalette on 14 Feb 2011 12:03 pm; edited 1 time in total

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