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Pure


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Post#1 Posted: 08 Apr 2012 04:19 pm    Post subject: stopping service Reply with quote

I have not broken anyone's trust on here ever and all you people do is bitch. Bitch about assumptions that you think i dont have access to an import program. Bitch about the price when your asking for one of the best items of its class.

I have already said this service costs me $ as well, and yes i had set it up as a business meaning i make net profit of course.


Last edited by Pure on 11 Apr 2012 02:15 pm; edited 2 times in total

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Post#2 Posted: 08 Apr 2012 04:48 pm    Post subject: Reply with quote

I just wana know about "importing"

Where are you importing it from? And like how do you get the items to import?

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Post#3 Posted: 08 Apr 2012 04:53 pm    Post subject: Reply with quote

private realm
client to server side mod

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Post#4 Posted: 08 Apr 2012 05:33 pm    Post subject: Reply with quote

How about posting some proof of this or any legitimate vouches? i.e. "make this item with xx stats, then show you're on xx realm".
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Post#5 Posted: 08 Apr 2012 05:45 pm    Post subject: Reply with quote

+1 to juelz , you can really make any items if so i'm interested
are they perm after or ?

price ?

vouches ?

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Post#6 Posted: 08 Apr 2012 06:01 pm    Post subject: Reply with quote

all items are legit (meaning their own unique item code)

Only items that are spawnable can be imported

Price will be quoted before any agreement is reached of course, just as any other business or service.

Juelz wrote:
How about posting some proof of this or any legitimate vouches? i.e. "make this item with xx stats, then show you're on xx realm".


Im not here to scam, idc if you believe me or not.

Anyone can put in an order and the item will be imported with 48 hours. However once an order is put in i do expect you to purchase the item once imported (no backing out).

Yes i have access to an import program, yes it costs me money as well, and yes im here to make money.


Last edited by Pure on 08 Apr 2012 06:04 pm; edited 1 time in total

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Post#7 Posted: 08 Apr 2012 06:03 pm    Post subject: Reply with quote

will the item be perm ? price range ?
you can make either craft n rare ?

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Post#8 Posted: 08 Apr 2012 06:06 pm    Post subject: Reply with quote

walou wrote:
will the item be perm ? price range ?
you can make either craft n rare ?



read what i just wrote....."ALL ITEMS ARE LEGIT"

"PRICE WILL BE QUOTED"

not doing crafts/jewelery right now.

Rares yes

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Post#9 Posted: 08 Apr 2012 06:09 pm    Post subject: Reply with quote

lmk how much you want to build a rare arreat style : eth self rep 19xed 2barb visio 60life 10fhr 3bo 3shout 1inc speed on west or eu

Last edited by walou on 08 Apr 2012 06:09 pm; edited 1 time in total
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Post#10 Posted: 08 Apr 2012 06:15 pm    Post subject: Reply with quote

walou wrote:
lmk how much you want to build a rare arreat style : eth self rep 19xed 2barb visio 60life 10fhr 3bo 3shout 1inc speed on west or eu


"ITEMS MUST BE SPAWNABLE"

Prefix:
1)Visionary
2)Godly
3)Balance
4)Berserker

Suffix:
1)Self-Repair / Restoration
2)Colossus

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Post#11 Posted: 08 Apr 2012 06:32 pm    Post subject: Reply with quote

why do items have to be spawnnable?
sounds like a crappy re-roll scam to me...

oh and "client to serverside mod" makes no sense...
the only importing method that i know of (the one which lewt uses) is a S->S exploit not C->S

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Post#12 Posted: 08 Apr 2012 06:42 pm    Post subject: Reply with quote

TiP wrote:
why do items have to be spawnnable?
sounds like a crappy re-roll scam to me...

oh and "client to serverside mod" makes no sense...
the only importing method that i know of (the one which lewt uses) is a S->S exploit not C->S


not when the original server is owned and operated outside of bnet. Why do you think lewt only has spawnable items?

errors arise when unspawnable items try to cross over to closed bnet.

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Post#13 Posted: 08 Apr 2012 10:32 pm    Post subject: Reply with quote

most items are $50-$1300 just an fyi

however on this site i will not sell anything over $300 since there are so many scammers on here. The only way i would do the elite like 100k+ fg zerker axes is if you prepay through the site i am an admin at.

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Post#14 Posted: 08 Apr 2012 10:43 pm    Post subject: Reply with quote

Pure wrote:
TiP wrote:
why do items have to be spawnnable?
sounds like a crappy re-roll scam to me...

oh and "client to serverside mod" makes no sense...
the only importing method that i know of (the one which lewt uses) is a S->S exploit not C->S


not when the original server is owned and operated outside of bnet. Why do you think lewt only has spawnable items?

errors arise when unspawnable items try to cross over to closed bnet.


wrong they don't "have" to be spawnnable, they just have to use prefix/suffix that exist (not item type bound), there is a different reason lewt doesn't sell non spawnables tongue (well except for hybrids)

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Post#15 Posted: 08 Apr 2012 11:06 pm    Post subject: Reply with quote

TiP wrote:
Pure wrote:
TiP wrote:
why do items have to be spawnnable?
sounds like a crappy re-roll scam to me...

oh and "client to serverside mod" makes no sense...
the only importing method that i know of (the one which lewt uses) is a S->S exploit not C->S


not when the original server is owned and operated outside of bnet. Why do you think lewt only has spawnable items?

errors arise when unspawnable items try to cross over to closed bnet.


wrong they don't "have" to be spawnnable, they just have to use prefix/suffix that exist (not item type bound), there is a different reason lewt doesn't sell non spawnables tongue (well except for hybrids)


for the bnet servers to recognize the coding for an item there can only be current prefix/suffix used and only up to 3x of each. Staffmods/automods have to be something that can currently be spawned on items with thoe attributes. The coding gets rejected if the values dont correlate with those of spawnable prefix/suffix. It is true i could throw prefix/suffix onto an item that normally couldnt spawn it i guess but im not here to make bugged items that give so much advantage that the game is more pointless than it already is.

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Post#16 Posted: 09 Apr 2012 12:07 am    Post subject: Reply with quote

Pm me what an exams of the 100k+ zerker would be and a price.
Lmk what site too.

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Post#17 Posted: 09 Apr 2012 01:12 am    Post subject: Reply with quote

Pure wrote:
TiP wrote:
Pure wrote:
TiP wrote:
why do items have to be spawnnable?
sounds like a crappy re-roll scam to me...

oh and "client to serverside mod" makes no sense...
the only importing method that i know of (the one which lewt uses) is a S->S exploit not C->S


not when the original server is owned and operated outside of bnet. Why do you think lewt only has spawnable items?

errors arise when unspawnable items try to cross over to closed bnet.


wrong they don't "have" to be spawnnable, they just have to use prefix/suffix that exist (not item type bound), there is a different reason lewt doesn't sell non spawnables tongue (well except for hybrids)


for the bnet servers to recognize the coding for an item there can only be current prefix/suffix used and only up to 3x of each. Staffmods/automods have to be something that can currently be spawned on items with thoe attributes. The coding gets rejected if the values dont correlate with those of spawnable prefix/suffix. It is true i could throw prefix/suffix onto an item that normally couldnt spawn it i guess but im not here to make bugged items that give so much advantage that the game is more pointless than it already is.


game is already as pointless as it could get.

hybrid runewords, bugged items, the game is shit.

d3 around the corner.

do what you want, can't get any worse

tongue

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Post#18 Posted: 09 Apr 2012 01:15 am    Post subject: Reply with quote

Ambridge wrote:
Pure wrote:
TiP wrote:
Pure wrote:
TiP wrote:
why do items have to be spawnnable?
sounds like a crappy re-roll scam to me...

oh and "client to serverside mod" makes no sense...
the only importing method that i know of (the one which lewt uses) is a S->S exploit not C->S


not when the original server is owned and operated outside of bnet. Why do you think lewt only has spawnable items?

errors arise when unspawnable items try to cross over to closed bnet.


wrong they don't "have" to be spawnnable, they just have to use prefix/suffix that exist (not item type bound), there is a different reason lewt doesn't sell non spawnables tongue (well except for hybrids)


for the bnet servers to recognize the coding for an item there can only be current prefix/suffix used and only up to 3x of each. Staffmods/automods have to be something that can currently be spawned on items with thoe attributes. The coding gets rejected if the values dont correlate with those of spawnable prefix/suffix. It is true i could throw prefix/suffix onto an item that normally couldnt spawn it i guess but im not here to make bugged items that give so much advantage that the game is more pointless than it already is.


game is already as pointless as it could get.

hybrid runewords, bugged items, the game is shit.

d3 around the corner.

do what you want, can't get any worse

tongue


bugged items have been around since 1.06 and some earlier. Hybrids dont give much advantage tbh, and most of them are worse that normal runewords. D3 doesnt have PvP, people will continue to play D2 until pvp is released for D3

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Post#19 Posted: 09 Apr 2012 01:50 am    Post subject: Reply with quote

TiP wrote:
Pure wrote:
TiP wrote:
why do items have to be spawnnable?
sounds like a crappy re-roll scam to me...

oh and "client to serverside mod" makes no sense...
the only importing method that i know of (the one which lewt uses) is a S->S exploit not C->S


not when the original server is owned and operated outside of bnet. Why do you think lewt only has spawnable items?

errors arise when unspawnable items try to cross over to closed bnet.


wrong they don't "have" to be spawnnable, they just have to use prefix/suffix that exist (not item type bound), there is a different reason lewt doesn't sell non spawnables tongue (well except for hybrids)


Holy facepalm you newbs dont know anything about importing, I doubt someone as newb as you would have access to the program unless somebody just gave you it which I doubt
First of all lewt uses XSX3 just like 70% of other shops and suffixes dont even have to match, which means you could put infinite amount of stats on 1 item. I myself have made over 150k $ by importing only reason I dont do it anymore is because prices are shit and worth my time.
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Post#20 Posted: 09 Apr 2012 01:55 am    Post subject: Reply with quote

ok lol crai you have no idea how item gen works on bnet lol...

if someone wants to see some actual dupes and or imports lmk afk

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