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Uber via kolbot

 
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Nystrom93


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Post#1 Posted: 21 Oct 2013 07:08 am    Post subject: Uber via kolbot Reply with quote

I can't really find a good answer via google, and I don't have the folders on my work pc so can't really check how it works, so can anyone explain to me how and if it works to bot UT (plus gather keys and cube them) to get torches? And the torchmule script?

Thanks
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Jeff


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Post#2 Posted: 21 Oct 2013 12:57 pm    Post subject: Reply with quote

Code:


// Paladin config file
 
/* Brief instructions:
 * Notepad++ is HIGHLY recommended to use for editing these files. Visit http://notepad-plus-plus.org/
 * To comment out something, put // in front of that line
 * !!!Never comment out something you're not sure about, set it to false or disable as noted in description if you don't want to use it.
 * true and false are case sensitive. Good: Config.SomeVar = true; Bad: Config.SomeVar = True;
 */
 
function LoadConfig() {
        /* Sequence config
         * Set to true if you want to run it, set to false if not.
         * If you want to change the order of the scripts, just change the order of their lines by using cut and paste.
         */
 
        // Boss/area scripts
        Scripts.OrgTorch = true;
                Config.OrgTorch.WaitForKeys = true; // Enable Torch System to get keys from other profiles. See libs/TorchSystem.js for more info
                Config.OrgTorch.WaitTimeout = 5; // Time in minutes to wait for keys before moving on
                Config.OrgTorch.UseSalvation = true; // Use Salvation aura on Mephisto (if possible)
       
        // *** act 1 ***
        Scripts.Countess = true;
                Config.Countess.KillGhosts = false;
 
        // *** act 2 ***
        Scripts.Summoner = true;
                Config.Summoner.FireEye = false; // Kill Fire Eye
 
        // *** act 5 ***
        Scripts.Pindleskin = true;
                Config.Pindleskin.KillNihlathak = true;
                Config.Pindleskin.ViperQuit = false; // End script if Tomb Vipers are found.
 
        Config.QuitList = []; // List of character names to quit with. Example: Config.QuitList = ["MySorc", "MyDin"];
 
        // Town settings
        Config.HealHP = 100; // Go to a healer if under designated percent of life.
        Config.HealMP = 0; // Go to a healer if under designated percent of mana.
        Config.UseMerc = true; // Use merc. This is ignored and always false in d2classic.
        Config.MercWatch = false; // Instant merc revive during battle.
 
        // Potion settings
        Config.UseHP = 75; // Drink a healing potion if life is under designated percent.
        Config.UseRejuvHP = 40;  // Drink a rejuvenation potion if life is under designated percent.
        Config.UseMP = 30; // Drink a mana potion if mana is under designated percent.
        Config.UseRejuvMP = 0; // Drink a rejuvenation potion if mana is under designated percent.
        Config.UseMercHP = 75; // Give a healing potion to your merc if his/her life is under designated percent.
        Config.UseMercRejuv = 40; // Give a rejuvenation potion to your merc if his/her life is under designated percent.
        Config.RejuvBuffer = 0; // Number of rejuvenation potions to keep in inventory.
 
        // Chicken settings
        Config.LifeChicken = 10; // Exit game if life is less or equal to designated percent.
        Config.ManaChicken = 0; // Exit game if mana is less or equal to designated percent.
        Config.MercChicken = 0; // Exit game if merc's life is less or equal to designated percent.
        Config.TownHP = 0; // Go to town if life is under designated percent.
        Config.TownMP = 0; // Go to town if mana is under designated percent.
 
        /* Inventory lock configuration. !!!READ CAREFULLY!!!
         * 0 = item is locked and won't be moved. If item occupies more than one slot, ALL of those slots must be set to 0 to lock it in place.
         * Put 0s where your torch, annihilus and everything else you want to KEEP is.
         * 1 = item is unlocked and will be dropped, stashed or sold.
         * If you don't change the default values, the bot won't stash items.
         */
        Config.Inventory[0] = [0,0,0,0,0,0,1,1,1,1];
        Config.Inventory[1] = [0,0,0,0,0,0,1,1,1,1];
        Config.Inventory[2] = [0,0,0,0,0,0,1,1,1,1];
        Config.Inventory[3] = [0,0,0,0,0,0,1,1,1,1];
 
        Config.StashGold = 100000; // Minimum amount of gold to stash.
 
        /* Potion types for belt columns from left to right.
         * Rejuvenation potions must always be rightmost.
         * Supported potions - Healing ("hp"), Mana ("mp") and Rejuvenation ("rv")
         */
        Config.BeltColumn[0] = "hp";
        Config.BeltColumn[1] = "hp";
        Config.BeltColumn[2] = "mp";
        Config.BeltColumn[3] = "rv";
 
        /* Minimum amount of potions. If we have less, go to vendor to purchase more.
         * Set rejuvenation columns to 0, because they can't be bought.
         */
        Config.MinColumn[0] = 3;
        Config.MinColumn[1] = 3;
        Config.MinColumn[2] = 3;
        Config.MinColumn[3] = 0;
 
        // Pickit config
        Config.PickitFiles.push("pots.nip"); // Pickit filenames in /pickit/ folder
        Config.PickitFiles.push("torch.nip");
        Config.PickRange = 40; // Pick radius
        Config.FastPick = false; // Check and pick items between attacks
 
        // Item identification settings
        Config.CainID.Enable = false; // Identify items at Cain
        Config.CainID.MinGold = 2500000; // Minimum gold (stash + character) to have in order to use Cain.
        Config.CainID.MinUnids = 3; // Minimum number of unid items in order to use Cain.
        Config.FieldID = false; // Identify items in the field instead of going to town.
 
        // Gambling config
        Config.Gamble = false;
        Config.GambleGoldStart = 1000000;
        Config.GambleGoldStop = 500000;
       
        // Check libs/NTItemAlias.dbl file for other item classids
        Config.GambleItems.push(520); // Amulet
        Config.GambleItems.push(522); // Ring
        Config.GambleItems.push(418); // Circlet
        Config.GambleItems.push(419); // Coronet
       
        // Cubing config. All recipes are available in Templates/Cubing.txt
        Config.Cubing = false; // Set to true to enable cubing.
 
        // All ingredients will be auto-picked, for classids check libs/NTItemAlias.dbl
        Config.Recipes.push([Recipe.Rune, 630]); // pul -> um
        Config.Recipes.push([Recipe.Rune, 631]); // um -> mal
        Config.Recipes.push([Recipe.Rune, 632]); // mal -> ist
        Config.Recipes.push([Recipe.Rune, 633]); // ist -> gul
        Config.Recipes.push([Recipe.Rune, 634]); // gul -> vex
 
        Config.Recipes.push([Recipe.Caster.Amulet]); // Craft Caster Amulet
        Config.Recipes.push([Recipe.Blood.Ring]); // Craft Blood Ring
        Config.Recipes.push([Recipe.Blood.Helm, 424]); // Craft Blood Armet
        Config.Recipes.push([Recipe.HitPower.Glove, 452]); // Craft Hit Power Vambraces
 
        Config.Recipes.push([Recipe.Reroll.Magic, 421]); // Reroll magic Diadem
        Config.Recipes.push([Recipe.Reroll.Rare, 421]); // Reroll rare Diadem
 
        // Base item must be in the pickit, rest is auto-picked
        Config.Recipes.push([Recipe.Socket.Weapon, 255]); // Socket Thresher
        Config.Recipes.push([Recipe.Socket.Weapon, 256]); // Socket Cryptic Axe
        Config.Recipes.push([Recipe.Socket.Armor, 442]); // Socket Sacred Armor
        Config.Recipes.push([Recipe.Socket.Armor, 443]); // Socket Archon Plate
 
        /* Runeword config. All recipes are available in Templates/Runewords.txt
         * !!!NOTE!!! enhanced damage and enhanced defense on runewords are broken in the core right now
         * Keep lines follow pickit format and any given runeword is tested vs ALL lines so you don't need to repeat them
         */
        Config.MakeRunewords = false; // Set to true to enable runeword making/rerolling
 
        Config.Runewords.push([Runeword.Insight, 255]); // Thresher
        Config.Runewords.push([Runeword.Insight, 256]); // Cryptic Axe
 
        Config.KeepRunewords.push("[type] == polearm # [meditationaura] == 17");
 
        Config.Runewords.push([Runeword.Spirit, 447]); // Monarch
        Config.Runewords.push([Runeword.Spirit, 498]); // Sacred Targe
 
        Config.KeepRunewords.push("[type] == shield || [type] == auricshields # [fcr] == 35");
 
        // General config
        Config.PublicMode = 0; // 1 = invite, 2 = accept, 0 = disable
        Config.LastMessage = ""; // Message to say at the end of the run.
        Config.ShitList = false; // Blacklist hostile players so they don't get invited to party.
        Config.MinGameTime = 10; // Min game time in seconds. Bot will stay in game if the run is completed before.
        Config.MaxGameTime = 0; // Maximum game time in seconds. Quit game when limit is reached.
        Config.TeleSwitch = false; // Switch to slot II when teleporting more than 1 node.
        Config.OpenChests = false; // Open chests. Controls key buying.
        Config.MiniShopBot = false; // Scan items in NPC shops.
        Config.TownCheck = false; // Go to town if out of potions
        Config.LogExperience = true; // Print experience statistics in the manager.
 
        // Fastmod config
        Config.FCR = 0; // 0 - disable, 1 to 255 - set value of faster cast rate
        Config.FHR = 100; // 0 - disable, 1 to 255 - set value of faster hit recovery
        Config.FBR = 100; // 0 - disable, 1 to 255 - set value of faster block recovery
        Config.IAS = 100; // 0 - disable, 1 to 255 - set value of increased attack speed
        Config.PacketTeleport = false; // Use packets to teleport - no animation and max speed
 
        // Anti-hostile config
        Config.AntiHostile = false; // Enable anti-hostile
        Config.HostileAction = 0; // 0 - quit immediately, 1 - quit when hostile player is sighted, 2 - attack hostile
 
        // DClone config
        Config.StopOnDClone = true; // Go to town and idle as soon as Diablo walks the Earth
        Config.SoJWaitTime = 5; // Time in minutes to wait for another SoJ sale before leaving game. 0 = disabled
 
        // Monster skip config
        // Skip immune monsters. Possible options: "fire", "cold", "lightning", "poison", "physical", "magic".
        // You can combine multiple resists with "and", for example - "fire and cold", "physical and cold and poison"
        Config.SkipImmune = [];
        // Skip enchanted monsters. Possible options: "extra strong", "extra fast", "cursed", "magic resistant", "fire enchanted", "lightning enchanted", "cold enchanted", "mana burn", "teleportation", "spectral hit", "stone skin", "multiple shots".
        // You can combine multiple enchantments with "and", for example - "cursed and extra fast", "mana burn and extra strong and lightning enchanted"
        Config.SkipEnchant = [];
        // Skip monsters with auras. Possible options: "fanaticism", "might", "holy fire", "blessed aim", "holy freeze", "holy shock". Conviction is bugged, don't use it.
        Config.SkipAura = [];
 
        /* Attack config
         * To disable an attack, set it to -1
         * Skills MUST be POSITIVE numbers. For reference see http://pastebin.com/baShRwWM
         */
        Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
        Config.AttackSkill[1] = 97; // Primary skill to bosses.
        Config.AttackSkill[2] = 122; // Primary aura to bosses
        Config.AttackSkill[3] = 97; // Primary skill to others.
        Config.AttackSkill[4] = 122; // Primary aura to others.
        Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
        Config.AttackSkill[6] = -1; // Secondary aura.
 
        Config.BossPriority = false; // Set to true to attack Unique/SuperUnique monsters first when clearing
        Config.ClearType = 0xF; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all
 
        // Class specific config
        Config.AvoidDolls = false; // Try to attack Soul Killers from a greater distance with hammerdins.
        Config.Vigor = true; // Swith to Vigor when running
        Config.Redemption = [100, 100]; // Switch to Redemption after clearing an area if under designated life or mana. Format: [lifepercent, manapercent]
}
 


Torch system
Code:



   // Put uber killer profile names here. Example - FarmerProfiles: ["Uber Killer 1", "Uber Killer 2"],
   FarmerProfiles: ["smiter profile"],

   // Put key finder profiles here. Example - KeyFinderProfiles: ["MF 1", "MF 2"],
   KeyFinderProfiles: ["mf 1", "mf 2", "mf 3", "mf 4"],

   // Put the game name of uber killer here (without numbers). Key finders will join this game to drop keys. Example - FarmGames: ["Ubers-", "Torchrun"],
   FarmGames: ["game-"],



MFers will enter smiter's game if they have one key set. The check for key sets is at the end of their normal run.


Last edited by Jeff on 21 Oct 2013 01:02 pm; edited 8 times in total
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