|
|
Author |
Message |
Von
Group: Members Joined: 19 Jun 2013 Posts: 13 Gold: 1.80
Status: Warn:  Reputation: 0
|
#1 Posted: 19 Jun 2013 07:49 am Post subject: Looking For A Working 1.13d Dupe Method / Rollback |
|
|
Hey!
I've been looking around now for a long time for a working dupe method / rollback for 1.13d but without any luck at all. If anyone knows a method or how this is done , I would really appreciate if you let me know. Might be able to pay $ or in forum gold @d2jsp.
Best Regards
Von |
|
Back to top |
|
 |
FSM
Group: Banned Joined: 17 Jun 2013 Posts: 50 Gold: Locked

Status: Warn: Banned Reputation: 1

|
#2 Posted: 19 Jun 2013 01:27 pm Post subject: Re: Looking For A Working 1.13d Dupe Method / Rollback |
|
|
Von wrote: | Hey!
I've been looking around now for a long time for a working dupe method / rollback for 1.13d but without any luck at all. If anyone knows a method or how this is done , I would really appreciate if you let me know. Might be able to pay $ or in forum gold @d2jsp.
Best Regards
Von |
I actually know one -- the same one that stores still use. It is not easy to do, but works none the less. I'll provide it free of charge -- and if you want to donate I'll accept it ;-) (I have a donate button on my website:
Quote: | What you will need:
1) 8 chars, call them C1-C8 for the time being. (More chars create more certainty)
2) A method for creating server-lag (this is optional, but timing is more imperative if this is not provided)
3) A method for causing a game-server crash.
First a little background:
When a character leaves a game, the game server saves all characters present in that game. This cannot and does not happen concurrently (all at once) ... it happens sequentially.
Assume for the sake of argument that there are 8 players in a game, and player 3 leaves... the game will first save player 3 (the leaving player) and will then save players 1 - 8 (1, 2, 4, 5, 6, 7, 8) in order.
This method revolves around the idea of causing the game server to crash part-way through this save cycle, and thusly causing some of the characters in the game to save, and others to not save.
For best results, the method should be carried out as follows:
1) Players C1 - C7 all join a game in order, C7 should be holding the items to dupe and C2 - C6 should all have inventory + stash + cube full of 1x1 items. (this is to cause the processing overhead for saving each character to be maximised)
2) C8 joins a game on the same server.
3) C7 drops the items to be duped.
4) C1 picks them up.
5) The server-lag method is used to eat server-side processor cycles. Enough lag to crash the server or desynch it is NOT required at this point in time, just enough lag to cause a near-desynch and substantial action-delay.
6) C8 stands ready to perform the server crash on a pre-established automated trigger.
7) C1 leaves the game and C8 IMMEDIATELY performs the server crash. This should be done using a trigger, or even better using a clientless bot to send the relevant packets immediately C1 sends the game-leave packet.
Tada... if the server was lagged enough, and C2 - C6 have inventories sufficiently full of 1x1 junk, you have now duped. C1 will save and C7 will roll back.
Server-side observed symptoms of the use of this dupe method and derivative methods are a period of unusual lag, followed by a sudden server crash.
Most accidental rollback dupes happen via a process similar to this, and this method has been used by some fairly large item suppliers for some time now. It's pretty much unpatchable without a total reworking of several key elements of the game architecture... which isn't going to happen.
I'll leave the lag method and game crashing methods up to individual tastes ( I know several members of this forum have one or the other, if not both ) so that this doesnt cause mass havoc on bnet.
Have fun and be careful. This method constitutes a criminal action and could potentially be prosecuted as such.  |
Last edited by Michael on 08 Aug 2013 09:24 am; edited 2 times in total _________________ This user's signature has been disabled |
|
Back to top |
|
 |
|
 |
FSM
Group: Banned Joined: 17 Jun 2013 Posts: 50 Gold: Locked

Status: Warn: Banned Reputation: 1

|
#3 Posted: 08 Aug 2013 09:21 am Post subject: |
|
|
As an update I also have a lag script I can offer as well. _________________ This user's signature has been disabled |
|
Back to top |
|
 |
Anoxea
Group: Members Joined: 09 Aug 2013 Posts: 28 Gold: 3.10

Status: Warn:  Reputation: 0
|
#4 Posted: 10 Aug 2013 12:14 am Post subject: |
|
|
Wow, complicated but I didn't know it could still be done. _____________________ Just waiting for Zombies to be a reality.. |
|
Back to top |
|
 |
Jeff
Group: Loser Joined: 23 Jul 2012 Posts: 3573 Gold: Locked Clan: Weed

Status: Warn:  Reputation: 30

|
#5 Posted: 11 Aug 2013 07:49 am Post subject: |
|
|
I have the dupe method but not going cheap
I finally decided to sell it as diablo 2 is slowly dieing
Will only sell to a few people. |
|
Back to top |
|
 |
|