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d2nt 3.1 crafting help

 
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NeoCube


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Post#1 Posted: 11 Apr 2011 10:14 am    Post subject: d2nt 3.1 crafting help Reply with quote

so i got my bot running now but i want to go a little bit advance and would like to set my bot to craft
anyone can help me? or tell me which lines add or edit and where?
thanks

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HotZhot


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Post#2 Posted: 11 Apr 2011 11:31 am    Post subject: Reply with quote

i wont help you, but ill give you a link which will help http://www.blizzhackers.cc/viewtopic.php?t=453409
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Blackmann


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Post#3 Posted: 18 Apr 2011 02:52 pm    Post subject: Reply with quote

Try it like this


NTConfig_Cubing = true; // Cuben aktivieren (nicht zu viel aktivieren, da sonst eure Truhe zu schnell überfüllt ist.)

NTConfig_CubingItem.push([NTCU_GEM, 560]); // Makelloser Amethyst
//NTConfig_CubingItem.push([NTCU_GEM, 565]); // Makelloser Topas
NTConfig_CubingItem.push([NTCU_GEM, 570]); // Makelloser Saphir
//NTConfig_CubingItem.push([NTCU_GEM, 575]); // Makelloser Smaragd
NTConfig_CubingItem.push([NTCU_GEM, 580]); // Makelloser Rubin
//NTConfig_CubingItem.push([NTCU_GEM, 585]); // Makelloser Diamant
//NTConfig_CubingItem.push([NTCU_GEM, 600]); // Makelloser Schädel

//NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magisches Tiara
//NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magisches Diadem

//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magischer Kleiner Zauber
//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magischer Riesen-Zauber
//NTConfig_CubingItem.push([NTCU_MAGIC_MONARCH, 447]); // Magic Monarch
//NTConfig_CubingItem.push([NTCU_MAGIC, 285]); // maiden javelin - ilvl 71
//NTConfig_CubingItem.push([NTCU_MAGIC, 295]); // ceremonial javelin - ilvl 77
//NTConfig_CubingItem.push([NTCU_MAGIC, 305]); // matriarchal javelin - ilvl 80

NTConfig_ilvl80 = true; // wenn auf true werden nur items gecraftet ab einem ilvl von 80+ //beides auf false ilvl spielt keine rolle
NTConfig_ilvl90 = false; // wenn auf true gestellt werden nur items ab einem ilvl von 90+ gecraftet //beides auf false ilvl spielt keine rolle

NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Schwere Armschienen
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vampirschienen

//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Spitzhelm
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Kampfstiefel
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Verspiegelte Stiefel
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Haileder-Handschuhe
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirknochen-Handschuhe
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Kettengürtel
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril-Rolle
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulett
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring

NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulett
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_RING, 522]); // Caster Ring
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]); // Wyrmhide Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]); // Demonhide Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]); //CASTER Vampirefang Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]); //CASTER Sharkskin Belt

//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulett

//NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);

//NTConfig_CubingItem.push([NTCU_RUNE_EL]);
//NTConfig_CubingItem.push([NTCU_RUNE_ELD]);
//NTConfig_CubingItem.push([NTCU_RUNE_TIR]);
//NTConfig_CubingItem.push([NTCU_RUNE_NEF]);
//NTConfig_CubingItem.push([NTCU_RUNE_ETH]);
//NTConfig_CubingItem.push([NTCU_RUNE_ITH]);
//NTConfig_CubingItem.push([NTCU_RUNE_TAL]);
//NTConfig_CubingItem.push([NTCU_RUNE_RAL]);
//NTConfig_CubingItem.push([NTCU_RUNE_ORT]);
//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
//NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
//NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
//NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

//***** Wollt ihr die folgenden Gegenstände cuben, müssen die Hauptgegenstände in der Pickit aktiviert sein *****

//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); //Socket Great Hauberk
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); //Socket Boneweave
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); //Socket Archon Plate
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]); //Socket Hellforge Plate
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); //Socket Kraken Shell
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); //Socket Sacred Armor
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); // Archon-Plattenrüstung sockeln

//NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]); //Socket Monarch

//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Drescher sockeln
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Rätselhafte Axt sockeln
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Große Stangenaxt sockeln
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Riesendrescher sockeln

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Rache : Exceptional -> Elite

//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magierfaust : Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Haut des Vipernmagier : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magierfaust oder Lava Stoss : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Blutreiter : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreats Antlitz : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herold von Zakarum : Exceptional -> Elite
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