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| What roll should the protoiss mothership have?? |
| Capital ship |
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0% |
[ 0 ] |
| line breaker |
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0% |
[ 0 ] |
| damage and disruption |
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0% |
[ 0 ] |
| base destroyer |
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0% |
[ 0 ] |
| superweapon |
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25% |
[ 1 ] |
| mobile power generator |
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25% |
[ 1 ] |
| floating / flying factory |
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0% |
[ 0 ] |
| somthing else |
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0% |
[ 0 ] |
| dosen't belong in SC2 |
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50% |
[ 2 ] |
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| Total Votes : 4 |
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| Author |
Message |
gbrad
 Group: Members Joined: 10 Apr 2008 Posts: 34 Gold: 0.40
Status: Warn:  Reputation: 0
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#1 Posted: 06 Sep 2008 05:49 pm Post subject: sc2 mothership debate |
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What roll do you think teh mothership should have?
-capital ship (except the toss have the carrier and warp ray...)
-line breaker (except the sc bw carried did that rather nicely...)
-damage and disruption ( replaces the arbiter)
-base breaker ( carrier and warp ray combo should work just as well though...)
- somthing else (.... i need ideas here people....) |
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123lalao
Group: Members Joined: 13 Jul 2008 Posts: 21 Gold: 0.00
Status: Warn:  Reputation: 0
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#2 Posted: 17 Mar 2009 06:21 pm Post subject: |
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The other two races would need some super unit.
Or a crazy counter for the Mothership. |
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NuclearMuffins
Group: Members Joined: 19 Nov 2009 Posts: 40 Gold: 17.50
Status: Warn:  Reputation: 0
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#3 Posted: 20 Nov 2009 03:38 pm Post subject: |
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| I WANT IT TO BE A 1000 DAMAGE OWNER! but it would have to be slow to be fair |
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