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		| Ughz 
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				|  #1 Posted: 22 Aug 2008 05:24 am    Post subject: Ughz's Official Chaos/Baal Druid Guide |   |   
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				| Hello everyone and welcome to: 
 The Chaos/Baal Druid Guide!!
 
 Now for the part where I number the sections
 
 1.Intro
 2.Break Points
 3.What To Expect
 4.Stats
 5.Skills
 6.Gear
 7.Merc and Gear
 8.Outro
 
 
 1. Well this is the intro. Today I will be talking about the Chaos/Baal Druid.
 In this guide you will be introduced to new ideas and ways of thinking.
 
 
 2. Break points you can expect to see with this druid.
 
 
 First lets post what the FCR FBR and FHR Break points are.
 
 fr = Frames
 
 Druid Cast Rates. human
 18 fr 0%
 17 fr 4%
 16 fr 10%
 15 fr 19%
 14 fr 30%
 13 fr 46%
 12 fr 68%
 11 fr 99%
 10 fr 163+%
 09 fr -
 
 
 Druid & Necromancer Block Rates
 11 fr 0%
 10 fr 6%
 09 fr 13%
 08 fr 20%
 07 fr 32%
 06 fr 52%
 05 fr 86%
 04 fr 174%
 03 fr 600+%
 
 
 Druid Faster Hit Recovery Rates
 13 fr 0%
 12 fr 5%
 11 fr 10%
 10 fr 16%
 09 fr 26%
 08 fr 39%
 07 fr 56%
 06 fr 86%
 05 fr 152%
 04 fr 377%
 
 
 Wow lots of wierd numbers! Now lets check what break points we will hit!!
 
 With the gear you will be wearing you will hit:
 
 115% FCR - (more than the 99% needed for the second best FCR BP)
 
 You wont actually hit any FBR BP's with this build but you wont need it anyway
 
 86% FHR is EASILY achievable with this setup. But it will require 3x 5fhr scs (these are common and cheap)
 
 
 3. Heres what to expect from your Chaos/Baal Druid!!
 
 First off this is NOT anything like a Hammerdin!
 This build actually requires some thought. Its not just mindless clicking.
 You will NOT see mobs dying from just 1(one) Tornado.
 You should be mindful of how long your Hurricane lasts.
 Keep an eye on your Grizzly(or Dire Wolf), Iron Maiden is his biggest weakness (But still a Great Tank)
 Make sure to keep an eye on your Oak Sage's Life!!
 Unlike the Hammerdin's Merc, you wont have to worry about your Merc being Iron Maidened!
 
 
 4.Here we will discuss the beginning and ending stats of your Druid!
 
 Starting Attributes
 Strength: 15
 Dexterity: 20
 Vitality: 25
 Energy: 20
 
 Hit Points: 55
 Stamina: 84
 Mana: 20
 
 Each Character Level
 Life +1.5
 Stamina +1
 Mana +2
 
 Attribute Point Effect
 1 Vitality point gives 2 Life
 1 Vitality point gives 1 Stamina
 1 Energy point gives 2 Mana
 
 Now all my stat placing is based on a 20 stat Torch and a 17 stat Anni
 
 These were the stats I have with No Gear, Torch or Anni
 
 Strength - 35
 Dexterity - 66
 Vitality - 302
 Energy - 113
 
 Now seeing these stats you can go one of three ways:
 
 Pure Vitality - Meaning after you use the minimum points required to wear your gear, you put ALL your remaining stat points into Vitality
 Max Block - Meaning after you use the minimum points required to wear your gear, you place points into dexterity until you reach 75% chance to block with your shield of choice
 Mana/Vit Pump - Meaning after you use the minimum points required to wear your gear, you put points into Vitality and Energy as you see fit. (I put enough points into energy to hit 1k mana before Battle orders and put the rest into Vit.)
 
 Stats After Gear, Torch and Anni
 
 Strength - 159
 Dexterity - 120
 Vitality - 383
 Energy - 157
 
 Unused Stat points: 15. (Ill tell you why in the gear section)
 
 Resistances in hell (may vary depending on your choice of helm)
 
 Fire - 27
 Cold - 69
 Lightning - 62
 Poison - 75
 
 
 5. Skills that you will be using.
 
 Main Attack: Tornado (not Twister)
 Secondary Skills: Hurricane, Oak Sage, Summon Grizzly(Or Dire Wolf Depending on which way you want to go) , Cyclone Armor
 
 Skill Layout:
 Elemental Skill Tree - Dont worry about the left side of this skill tree!
 
 Arctic Blast - 1
 Cyclone Armor - 15 (16 if no Grizzly)
 Twister - 20 (max)
 Tornado - 20 (max)
 Hurricane - 20 (max)
 
 
 Shape Shifting Skill Tree - Do not even look at this skill tree
 
 
 Summoning Skill Tree - Here is where you can play a little bit
 
 Raven - 1
 Summon Spirit Wolf - 1
 Summon Dire Wolf - 1-2 (depends on if you choose to go Grizzly or go 16 into Cyclone Armor)
 Summon Grizzly - 0-1 (depending on which of the above options you choose)
 Oak Sage - 20 (max)
 
 
 
 6.Gear.....Heres where we get suited and booted (From Head to Toe)
 
 Helm: Shako (for mf), Jalas (for strength, energy, resistance and FHR) , Rare or magical (can range from 5 Tornado Deli to 5 Nado rare pelt to 2-20-2)
 Amulet: Maras (skills and resistances) , Rare/Crafted/Magical - can range from 3 elemental skill 100 life to 2 druid 10-20 fcr dex/str/res. (the FCR amulets are useless this time)
 Weapon: HOTO (FCR,Res,+3 Skills) Best Choice in my opinion. But a Wizardspike could be used but I dont recommend it.
 Armor: Mage Plate Enigma (too many advantages to list) This is the ONLY armor that can be used with this build!!
 Shield: Spirit Monarch (again too many advantages) 29% FCR is the LOWEST % you can use!!
 Gloves: Mage Fists( 20% FCR and 25% Mana Regen) OR Frostburns ( 40% increased mana. if you have mana issues)
 Rings: 2x Soj's ( +1 to skills and 25% increase to max mana = 50%) Again you could use FCR/str/dex/res rings BUT....why?)
 Belt: Arachnid( +1 to skills, 20% FCR) you could also use a 24% fhr/str/life belt OR a nice fcr/str/life BUT AGAIN.....why?)
 Boots: I use 15/15 Treks. BUT you can also use HIGH life waterwalks. (this is why I have Unused Stats; waterwalks dont add str, and Im thinking about switching)
 
 On Switch:
 
 Weapon: Call to Arms - 6 Battle Command, 6 Battle Orders and 1 Battle Cry(of which you will never use)
 Shield: Spirit Monarch - FCR does not matter since you should not be killing with this on!
 
 
 7. Merc and Gear
 
 First you should wait untill after you've been Grushed and Uber leveled before buying your Merc!
 
 Here We Go:
 
 Hell Act 3 Cold Merc
 
 Gear
 
 Helm: Crown Of Ages - sockets and res DO NOT matter. May need to be socketed with a KO rune to use weapon!!!!!
 Weapon: Azurewrath Phase Blade - 13 Aura and 10 Attribute if you can get it!! MUST BE SOCKETED WITH HEL RUNE!!!
 Armor: Enigma Archon Plate - Needed for +to strength to wear COA and Shield.
 Shield: Phoenix Monarch - 15 Aura and 21 fire absorb if you can get it.
 
 
 8. The Outro
 
 I sincerely hope that this guide has inspired or at least informed you on the Chaos/Baal Druid.
 If there are any questions about this build please feel free to [url=http://www.d3jsp.org/privmsg.php?mode=post&u=3507]PM Me[/url]
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		| Ughz 
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				|  #2 Posted: 23 Aug 2008 03:04 am    Post subject: |   |   
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				| what no comments or suggestions? _____________________
 
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		| Crai 
 
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				|  #3 Posted: 23 Aug 2008 05:16 am    Post subject: |   |   
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				| druids wont be good @ baal never
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		| Ughz 
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				|  #4 Posted: 23 Aug 2008 01:17 pm    Post subject: |   |   
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				|  	  | Crai wrote: |  	  | druids wont be good @ baal never
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 i can prove you wrong
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		| Maintenceman 
 
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				|  #5 Posted: 25 Aug 2008 12:46 pm    Post subject: |   |   
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				|  	  | Ughz wrote: |  	  |  	  | Crai wrote: |  	  | druids wont be good @ baal never
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 i can prove you wrong
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 nah this shouldnt be too bad, just low ass dmg for chaos/baal.  and ur merc will prolly be decent at chaos but for tele to baal he will die every like every 2nd run.
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		| 8BaLLCorner Pocket 
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				|  #6 Posted: 30 Aug 2008 01:31 am    Post subject: |   |   
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				| idk it seems like a good build but yea idk how strong it would be at baal |  | 
	 
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		| Ughz 
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				|  #7 Posted: 30 Aug 2008 07:16 pm    Post subject: |   |   
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				|  	  | keefer7 wrote: |  	  | idk it seems like a good build but yea idk how strong it would be at baal | 
 
 
 Well I know it can solo Baal.
 I havent tried a pub run because I've been lagging a bit lately.
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		| Logic.Reaper of Souls 
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				|  #8 Posted: 31 Aug 2008 02:04 pm    Post subject: |   |   
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				| Nice Build Man Im More Into Zons/Pallys Myself But If Was Going To Make A Druid It Would Be Handy  _____________________
 I Do Not Suffer From Insanity, I Enjoy Every Minute Of It.
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		| Ughz 
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				|  #9 Posted: 26 Apr 2009 07:21 am    Post subject: |   |   
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				| this build is godly at chaos, too bad i quit d2 or i would rape pub chaos. prolly would have been #1 chaoser on east _____________________
 
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		| Bo$$ 
 
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				|  #10 Posted: 27 Apr 2009 03:06 am    Post subject: |   |   
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				| sorry to say but youll never beat a hammerdin with your build so if its for itemhunting than this guide is useless
 
 why do people play bonemancer/bowa?
 because its faster to do a chaos run in a pub game than even hammerdins
 
 want to play for fun? than make a dru like that one above
 if you like fast efficient runs go for hammerdin
 
 btw 8/10 guide imo
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		| JzHammer 
 
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				|  #11 Posted: 27 Apr 2009 02:39 pm    Post subject: |   |   
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				| I am not a big Ele druid fan, more of a shapeshift fan. 
 But I must say this guide works great and I just wanted to say I have seen Elemental Druids run chaos and Baal all the time.
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		| semirotta 
 
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				|  #12 Posted: 28 Apr 2009 11:21 pm    Post subject: |   |   
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				|  	  | Ughz wrote: |  	  | These were the stats I have with No Gear, Torch or Anni 
 Strength - 35
 Dexterity - 66
 Vitality - 302
 Energy - 113
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 Dude. Energy 113 ? BIG LOL FOR YOU
 
 My dudu can solo any boss and stage and it has base energy & no proplem with mana. Just need correct items
   U should re-start ur druid if u have 113 energy thats A LOT of waste of pts (my druid is lvl 81)
 
 Last edited by semirotta on 28 Apr 2009 11:22 pm; edited 1 time in total
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