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AlienForm
 Group: Members Joined: 16 Jul 2009 Posts: 34 Gold: Locked

Status: Warn:  Reputation: 2
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#1 Posted: 30 Aug 2009 04:39 pm Post subject: NEED IDEA'S |
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i ran out of idea's if someone got some for starcraft bw il be please to listen them ^^ _____________________ go see my map making tutorial at:
http://www.d3jsp.org/viewtopic.php?t=22516
If you make a mistake, do it again. That's what we call Jazz. |
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Schoolhacker
 Group: Senior Moderator Joined: 20 Feb 2007 Posts: 9365 Gold: 935.14

Status: Warn:  Reputation: 55

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#2 Posted: 03 Sep 2009 01:37 am Post subject: |
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| AlienForm wrote: | i ran out of idea's if someone got some for starcraft bw il be please to listen them ^^ | halo 3 zombies?
like fast zombies on sand trap... or man hunt!!
with vultures and tanks
while zombies are zelots and DTs!!!
(no air units though)
in case you dontknow what man hunt is:
rules:
1 person start as "it"
then he tries to catch the other players... when a player is caught... he turns in to a zombie...
and no there are 2 zombies... etc etc...
until everyone turns in to a zombie... (none zombies a marines, and zelots with little life and instant respone rate)
use the way points (circle of power) to board tanks or vultures... or dragoons..
you get the poi9nt.. i think i have given you enough ideas...
THIS WILL BE A GREAT MAP!!! 
Last edited by Schoolhacker on 03 Sep 2009 01:41 am; edited 1 time in total _____________________
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Oakchair
Group: Members Joined: 08 Sep 2009 Posts: 2 Gold: 1.00
Status: Warn:  Reputation: 0
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#3 Posted: 08 Sep 2009 07:53 pm Post subject: Here is an idea i guess |
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Make a war type map, and make it so that big armies require a supply route. This route if disrupted/removed could either slowly kill units in the army or just give the army a -10% health or something.
Have triggers so if your army gets partially surrounded, or surrounded that army suffers some type of penalty.
If someones military force has airplanes, or land craft the lose gas every minute or so to support them. If a player has no gas, but has airplanes or land craft, you could make it so those units can no longer move until gas is acquired, or just do another life penalty.
Also you could have triggers that forces players to make some type of decision. For example "This years crops yields were 25% below last years, due to a locust infestation. You have three options, 1) starve your citizens, 2) Starve your army, or 3) Invest resources into agriculture."
Each option has some a different negative (or positive) result. Some of these triggers could be randomized, meaning they happen randomly to random players, while others can occur at certain times or due to a player doing something, such as conquering a large section of land.
If _____________________ Revenge is good for the heart. |
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