Play Legend of the Green Dragon Play BNT Play Promisance Play Alien Assault Traders Play Quantum Star Play Some Chess  
   D3jsp RPGRPG   ArcadeArcade   Multiplayer PokerD3Jsp Poker   FAQ/RulesFAQ/Rules  SearchSearch  MemberlistMemberlist   UsergroupsUsergroups   ChatroomLive Chat   Log inLog in   RegisterRegister 

Hammer vs All Guide (pvp)

 
Post new topic  Reply to topic  d3jsp Forum Index -> Diablo II Discussion -> Builds Guides
View previous topic :: View next topic ::  


Author Message
Ordinator


Group: Banned
Joined: 28 Jun 2008
Posts: 405
Gold: 3.38


Status:
Warn: Banned
Reputation: 21    


Banned

Post#1 Posted: 30 Jan 2009 11:11 pm    Post subject: Hammer vs All Guide (pvp) Reply with quote

As i noticed most of guides here are by d2_pk kids who cant play normal b.net because:
A) way too poor.
cool Cant handle HUGE competition
C) Cant wait till they find the gear they want.

Now d2_pk is good i agree, helps you practice , increases your dueling skills etc. But in no way
d2_pk is the same as normal b.net, NOBODY will give you perfect gear So i Wrote thhis guide
for people who actually play everyday normal B.net and have problems with hammerdin.


Introduction:
Hammerdin - The most balanced character in the game , can reach up to 5,000life while achieving Max BLOCK , max res , max fcr and fhr bps. There are around 25 different builds for hammerdin ,
but in this guide ill open mine. Pm me about any questions and / or concerns.

While Hammerdin can reach up to 17,000 damage we only need 11,000-13,000
because we dont want to sacrifice things like dr/life/res for un-needed damage.

Remember your damage cant be absorbed unless they use crafted magic sorb shield
which will bring their bps , life , down
i myself have dueld only 1 necro who used such a shield vs hammerdins
12k/10 (absorb) = 1,200 damage sorbed
12k-1.2k- i still deal gfg damage
Shield like that is pointless.

Stats:
Strenght: should be basic
maybe 1-5 points (depends on your items)

Dex: Till you reach max block
it is very usefull vs. Barbs, Melee paladins , and all kinds of physical ar based characters.
Many people will say: zomg i have 50% dr why the fuck i need mb?
dr works as backup , its way better to not get hit then get hit and take half of their damage.

Vitality: LIFE everything else goes here

mana: We use mana pots. Forget about this.


Skills:
20 - hammer: main attack.
20 - concentration: main aura increases hammer damage by 3 - 4 times.
20- Blessed aim: Passive damage increase , useless aura never try to charge with it , its useless.
20- vigor (you use this + charge to synch around dont be newb and use teleport)
20 holy shield - (3x% chance to block -saves dex points which saves vita and life points ,godly defense boost.(max this last)
1 into salvatation. 1 smite. 1 fanatism.

Gear:

Helm: Coa: Aim for 15dr res and defense dont matter.
1x rare -15 req jewel inside ( i used 7fhr/9dex/-15req jewel)
1x ber
why coa?
30fhr/+1 all skills/ including bo / res boost/

Weapon:
Hoto: Heat of the Oak

3skills
40fcr
res - the better res the better stack ull have.
20life replenish
15% increase mana <- less mana pots.
20dex < - saves points for more vita.

Shield:
Spirit sacred targe or spirit zakarum shield:
try to get one with 40+ res all base

its gives you:
55fhr < - helps you to reach bps.
90-112 mana <- less mana pots
35fcr <- makes you faster
res <-always nice to have res

Armor:
Enigma
def doesnt matter

gives you awesome amount of strenght
if you dont know why enigma is the best and you played d2 for 1year+
go delete your system32 folder

Boots:

WATERWALKS and waterwalks only
they boost your life by ton/ dex increases a shitload as well.

rings:

1x bk ll doesnt matter
LIFE DOES NOT APPLY TO BO
but having extra 40 life isnt bad

dont use soj its bad you use mana pots not sojs.

1x 10fcr/20str ring
can have dex/life/res as well

but thats just nice bonuses ofc
you just need this ring

its cheap and usefull

Belt:

Arach - 1skill/20fcr/mana increase
damage/helps you reach bp/less mana pots.

gloveS:
Hellmouth's obv

nah wrong

we use trangs
due to cr on them/ and small boost to grief while charging.
20fcr - you be faster zomg
30cr - cold res never is bad


ammy:
2 pally/10fcr/str/res ammy
can have dex as well
or life

always good to have this.

charms:
scs: if you used fhr/-req jewel like me

use:
life /res charms - only if you can afford

just lifers ( 18-20 ones)

if you used -15req jewel or hel:
use: 9x lifers
1x 5fhr sc

9x pcombs

life ones are better

dont get fhr ones they are pointless

plain ones are fine 2






What you need in stash and why:

Grief pb: ull have enough dex for it anyway
get 370+ damage one and 33ias+

when you wear this you use smite or charge or play defensive hammer
ill explain more in strategies.
when charging use fanatism /charge

use this vs sorcs ( charge)
or vs barbs smite+ charge

1xwisp <- use vs light chars

1x ravenfrost <- comes on with grief only
ar/cbf/cold sorb/cold damage

hotspurs - vs fire sorcs
put them on in pubs when using grief /ravenfrost/
to charge fire sorcs down



this is all you need in your stash


PVP STRATEGIES :


Paladins:

Hammerdin vs. Hammerdin: Advantage: 1:1
This is tricky , one thing tho , the more you spam the less style you have. If you want to randomely spam hammers everywhere +synch thats your choice. Its all about luck from that point on
tele hdins are easy , walk ones are easy as well charge by their hammer field ( make sure hammers are not hitting you). spam few hammers , Never telestomp hdin or try to charge hdin. its pointless youll die.

Hammerdin vs. Smiter: Advantage: 3:1
Pretty easy duel if you know how to synch. Synch by (not into him) him and spam some hammers
it will be easy , NEVER TELESTOMP A SMITER UNLESS HES A PURE NEWB ull die in few hits.
Good tactic is just to make him follow you with charge and spam hammers behind you as well.
Smiters wont survive , they need to be close to you while 1-3 hammers kills them. Remember your dr /3 their damage as well.

Hammerdin vs Foh: Advantage: 1.5:1
put on 1wisp
tele stomp and be offensive foh are lame they will try to run away all the time.
hell stop once in a while tho thats when you telestomp , running away from him and spamming hammers into his path works as well.

Hammerdin vs V/T: 1.5:1
Pretty hard opponent , never telestomp him,u will die , best thing to do is throw on wisp
and synch by him when hes expecting you to telestomp , this is hard battle tho. When he is fohing telestomp him , but be careful don’t stay there for long time.


Hammerdin Vs. Auradin 4:1
If he stacks go to your stash take out sorb gear and show him what you made off. Now when he does not stack his aura damage will be low and he will try to charge you , spam hammers behind you he will run into them , end of story pretty easy.

Sorcs

Hammerdin Vs. Fber 1:1.5
Shouldn’t be too hard. Go to your stash take out grief+raven+(hotspurs if its a pub)
Switch to charge/fanatism become a charger. Very easy mayonara sorcatoli. Other way its to tele stomp them, when they stopped aiming fbs at you name lock and telestomp them 2-3 hammers should finish them off. Be carefull their fbs are dangereous to you as well.

Hammerdin Vs Blizzard 1:3
Tricky part here is that this guys can 1-2 hit you and I mean they do it with when you have fucken wizzy and ravens on. Don’t try to sorb them wont help (unless you got fade+115res wizzy+bunch of other useless shit we can defeat them without) so heres what you do. Get them to follow you , most blizzy’s have low mana if they are es and vita blizzys are a joke , charge away from them and spam few hammers every charge behind you creating hammerfield if your hammerfield is good and made right shell die in few hammers.

hammerdin vs Lighter 1:2
If hes skilled don’t try charging him , telestomp him or get him into hammerfield , make him follow you spamming hammers. IF HES WEARING INFINITY NEVER TRY TO CHARGE HIM! It will immediate loss. Lightning damage is huge and your pretty much dead once 1-2 lights hit you. Treat them like blizzards for the most part.


Hammerdin vs Nova sorc: 2:1
Telestomp never charge , ull die , be carefull avoid bolts, throw on wisp when necessary.


AMAZONS:

Hammerdin vs Bowazons 1:3
Very dangereous to hammerdin , if they are skilled only choice ull have is to throw on grief and charge them once they stopped , switch to smite and smite them down. Remember don’t try to telestomp them with hammer unless theira noobazons , they’ll run away and believe me most bowazons have 100frw+ making them uncatchable and un telestompable . Grief is way to go here. Also if hes spamming guided arrows you can try to dysynch right by him and cast few hammers BUT YOU GOT TO BE VERY SKILLED TO DO THAT , and not get hurt , don’t try it if youre new to synching ull most likely get your life lowered. Just tele by them and charge if they stop hotkey smite and smite them , few smites will kill it. REMEMBER EVEN IF YOU TRY Death-synch (charging right by your opponent) she can still dodge your hammers due to lame dodge skill. So be carefull.

Hammerdin vs Javazons 1.5:1
Don’t telestomp she will get you with charge strike. The best thing is to switch to grief
Charge into her and use smite to finish her off. Easy. You can try death synch though it want be easy , they can tank around 2-3 hammers before they die. Remember that most have 1 point in dodge so you will hit her only 50% of the time.


Hammerdin vs poison JAVA 5:1
Plan A: talk shit to them
Plan B: use antitodes
Plan C: Profit.

NecroMancers:

Hammerdin vs Bonemancer: 1:2

Most will stop and spam spirits everywhere , yes annoying , but not unbeatable , telestomp them when they do that the best necros have 3-4k life that’s love 1-2 hammers will kill the best necros. Remember tho ,if they stop and start walking in directions spamming one spirit at a time don’t try to telestomp them , it’s a trap there is no cake involved , you wont telestomp them that’s one ull die in 3-5 spirits. Make them aggressive and create hammerfields behind you so when they tele into it they die briggrin.

Hammerdin vs PosionMancer 3:1

Antitodes ofc. They cant have nova on left click so they will have to stop once in a while that’s when you will telestomp , they are easy they 1-2 hammers will kill them. Many idiots make poison necros will bramble that just makes job easier for you.


Barbarians

Hammerdin vs WW 3:1

Very easy most will try to ww into you an get hit by hammers, if they are wwing away from you take your time. Now when they ww away from you there 2 options A): DEATHSYNCH B: charge in front of them and use smite. Death synch is very dangereous because if they hit you and turn their direction ull get your life demolished, charging by them and using smite is way better ofc just step by them and name lock them hold shift and they’ll die in few hits. Death synch is gonna be a bit harder you have to charge around them and create a ‘’hammer fence’’ surround him with hammers so he cant move anywhere hammer fence is the most deadly weapon and technique hdin can learn , its very hard since timing is crucial and only veterans of hdins can do them perfectly , hammer fence is 4 hammers surrounding your prey barbarian in this case will most likely panic and stop that’s where telestomp and finish comes.

Hammerdin vs Warcryers 4:1
Wait for them to telestomp , kill them with hammers very easy their radius is small , their damage is low (we have extra 30dr too ) kill them and forget about it.

Druid

Hammerdin vs EleDruid: 1:3
Huge advantage of druid over hammerdin is because he has lots of life , and a lot of meatshields that will cover him from your hammers , try to get him into your hammerfield , its hard tho , also if you get a lucky namelock it wwill finish him telestomp once you have him namelocked, don’t be scared most druids will die in few hammers. IF that doesn’t work just make him follow you into hammerfields.

hammerdin vs All other Druid[b]
Shapeshifters fall here. Its easy just telestomp them treat them like any other melee.


[b]Assasins


Hammerdin vs Assasin: 1:5
Its Super hard to beat them their traps deal 11k-15k damage each while there 5x of them
Most will sit in their traps getting you to telestomp them that’s instant death for you. They will use mb as well and push you back while putting traps around you , very hard foe. With their claws they can block your hammers , yes you heard be right they have 55-60% chance to block your hammers. Hammerfields work best here and still its very hard to beat decent trapper.

Hammerdin Vs WWsin 3:1
Treat them like ww barbs. Remember they are easy their physical damage is low but the venom stings like fuck.carefull But its pretty much a win.

Hammerdin vs Hybrids 1:2
Kinda hard throw on 1 wisp. They loose a lot of damage tho since they max out traps. Don’t walk into their layer of traps ull be ownt mb+ww+Traps. Way easier to get them into hammerfield.


Last edited by Ordinator on 01 Feb 2009 07:50 am; edited 2 times in total

_________________
This user's signature has been disabled
Back to top
View user's profile Send private message
Carnage


Group: Members
Joined: 30 Jan 2009
Posts: 125
Gold: Locked


us.gif

Status:
Warn:
Reputation: 0    



Post#2 Posted: 31 Jan 2009 10:51 am    Post subject: Reply with quote

Nice guild, i will try it out when i come back to d2 in a little while.
Back to top
View user's profile Send private message
Ordinator


Group: Banned
Joined: 28 Jun 2008
Posts: 405
Gold: 3.38


Status:
Warn: Banned
Reputation: 21    


Banned

Post#3 Posted: 02 Feb 2009 04:43 pm    Post subject: Reply with quote

Carnage wrote:
Nice guild, i will try it out when i come back to d2 in a little while.


^^

_________________
This user's signature has been disabled
Back to top
View user's profile Send private message
Wack_Jam


Group: Members
Joined: 02 Feb 2009
Posts: 94
Gold: 26.00


da.gif

Status:
Warn:
Reputation: 3    



Post#4 Posted: 02 Feb 2009 06:27 pm    Post subject: Reply with quote

Hammerdin vs Assasin: 1:5
Its Super hard to beat them their traps deal 11k-15k damage each while there 5x of them
Most will sit in their traps getting you to telestomp them that’s instant death for you. They will use mb as well and push you back while putting traps around you , very hard foe. With their claws they can block your hammers , yes you heard be right they have 55-60% chance to block your hammers. Hammerfields work best here and still its very hard to beat decent trapper.
Decent trappers wont it on their traps first of all. If you telestomp the assassin, camping in traps, you can successfully make a hit unless you've already got MB swirlies above your head (somestimes you can even be successfull with swirlies, that is more rare though). Hammerfields are somehow useless vs trappers - if you mean charging around in own hammers etc. Traps got more range than hammers, so they beat you to it there. Go for the telestomp any time you can, charge away when getting stunlocked by mb, ls and wof. You need reflexes for this duel, etc when assassin is trying to mb you and the assa fail, you got time to attempt a telestomp. Charge away and retry. Never just joder around in circles around the assassin, you'll receive an assload of damage and any decent assa will counter it.


Hammerdin Vs WWsin 3:1
Treat them like ww barbs. Remember they are easy their physical damage is low but the venom stings like fuck.carefull But its pretty much a win.
I do not agree, unless we are talking about physic ww assas, which I find difficult to handle hammerdins with. WW barbs mostly ww's, ww's, ww's, ww's and ww's in order to get desynch working for some free hit on the hammerdin, but this is not how a wwsin is playing. They'll mb and make wof and some of them maxed wof, which means they deal 1.1-1.2k dmg each wof - That is actually quite alot, seen as the hammer will get many hits by the wof when trying to jump the assa. Avoid the pure mb + wof situations, since mb eats you like ow and wof can deal its damage. Do some charging, and when the assassin "reads" your desynch and ww's south in order to try to avoid possible telestomp from desynch, tele few centimetres below the assa, so it'll either ww into you or over you and receive an assload of damage.

Hammerdin vs Hybrids 1:2
Kinda hard throw on 1 wisp. They loose a lot of damage tho since they max out traps. Don’t walk into their layer of traps ull be ownt mb+ww+Traps. Way easier to get them into hammerfield
I don't agree with the 1:2 rating. Rather use 1 wisp + lo like versus pure trapper, since the hybsins ~8k ls is actually a good dmg dealer in the long run. Play them like a pure trapper, all depending on their playstyle, but try to telestomp them less than you'll telestomp an assa, rather synch some hammers around her or tele some cm beneath

Didn't read rest of the guide though smile

_____________________
Back to top
View user's profile Send private message
Ordinator


Group: Banned
Joined: 28 Jun 2008
Posts: 405
Gold: 3.38


Status:
Warn: Banned
Reputation: 21    


Banned

Post#5 Posted: 02 Feb 2009 06:44 pm    Post subject: Reply with quote

Wack_Jam wrote:
Hammerdin vs Assasin: 1:5
Its Super hard to beat them their traps deal 11k-15k damage each while there 5x of them
Most will sit in their traps getting you to telestomp them that’s instant death for you. They will use mb as well and push you back while putting traps around you , very hard foe. With their claws they can block your hammers , yes you heard be right they have 55-60% chance to block your hammers. Hammerfields work best here and still its very hard to beat decent trapper.
Decent trappers wont it on their traps first of all. If you telestomp the assassin, camping in traps, you can successfully make a hit unless you've already got MB swirlies above your head (somestimes you can even be successfull with swirlies, that is more rare though). Hammerfields are somehow useless vs trappers - if you mean charging around in own hammers etc. Traps got more range than hammers, so they beat you to it there. Go for the telestomp any time you can, charge away when getting stunlocked by mb, ls and wof. You need reflexes for this duel, etc when assassin is trying to mb you and the assa fail, you got time to attempt a telestomp. Charge away and retry. Never just joder around in circles around the assassin, you'll receive an assload of damage and any decent assa will counter it.


Hammerdin Vs WWsin 3:1
Treat them like ww barbs. Remember they are easy their physical damage is low but the venom stings like fuck.carefull But its pretty much a win.
I do not agree, unless we are talking about physic ww assas, which I find difficult to handle hammerdins with. WW barbs mostly ww's, ww's, ww's, ww's and ww's in order to get desynch working for some free hit on the hammerdin, but this is not how a wwsin is playing. They'll mb and make wof and some of them maxed wof, which means they deal 1.1-1.2k dmg each wof - That is actually quite alot, seen as the hammer will get many hits by the wof when trying to jump the assa. Avoid the pure mb + wof situations, since mb eats you like ow and wof can deal its damage. Do some charging, and when the assassin "reads" your desynch and ww's south in order to try to avoid possible telestomp from desynch, tele few centimetres below the assa, so it'll either ww into you or over you and receive an assload of damage.

Hammerdin vs Hybrids 1:2
Kinda hard throw on 1 wisp. They loose a lot of damage tho since they max out traps. Don’t walk into their layer of traps ull be ownt mb+ww+Traps. Way easier to get them into hammerfield
I don't agree with the 1:2 rating. Rather use 1 wisp + lo like versus pure trapper, since the hybsins ~8k ls is actually a good dmg dealer in the long run. Play them like a pure trapper, all depending on their playstyle, but try to telestomp them less than you'll telestomp an assa, rather synch some hammers around her or tele some cm beneath

Didn't read rest of the guide though smile


ull loose a lot of life if you telestomp a sin that sits in their traps
bad move imo.There many types of hammerfield i dont mean the hammer circle one.

pure wwsins are easy man
they need to get close to you
just make a hammerfield around you and hell die
even 4-5k life sins die in 2-4 hammers.

idk i played many hybrids i found that tactic the best


but thx for input

_________________
This user's signature has been disabled
Back to top
View user's profile Send private message
Wack_Jam


Group: Members
Joined: 02 Feb 2009
Posts: 94
Gold: 26.00


da.gif

Status:
Warn:
Reputation: 3    



Post#6 Posted: 02 Feb 2009 06:50 pm    Post subject: Reply with quote

Then how are you going to kill a sin that camps 24/7? Quick stomp, if you realize they southwalk then hurry away or attempt to bs tele them unless you got mb'd.
Elaborate on the hammerfield then

Pure wwsins _can_ be easy yes, but if we use your theorycraft and let them be like bvc - they eat almost as much hammers as bvc but they got ~60% claw block. And again elaborate on the hammerfield part, how are you gonna just hammerfield around if the assa is mb'ing + trapping you and moving away, waiting to get room for a hit?

_____________________
Back to top
View user's profile Send private message
Ordinator


Group: Banned
Joined: 28 Jun 2008
Posts: 405
Gold: 3.38


Status:
Warn: Banned
Reputation: 21    


Banned

Post#7 Posted: 02 Feb 2009 06:54 pm    Post subject: Reply with quote

Wack_Jam wrote:
Then how are you going to kill a sin that camps 24/7? Quick stomp, if you realize they southwalk then hurry away or attempt to bs tele them unless you got mb'd.
Elaborate on the hammerfield then

Pure wwsins _can_ be easy yes, but if we use your theorycraft and let them be like bvc - they eat almost as much hammers as bvc but they got ~60% claw block. And again elaborate on the hammerfield part, how are you gonna just hammerfield around if the assa is mb'ing + trapping you and moving away, waiting to get room for a hit?


nope i would charge away staying in traps is too dangereous for hdin man
ill post few s/s's to eleborate hammerfield a bit better later , just need one of my friends that play sin
to get on

So you understand a bit better
by hammerfield type i would use is: Spamming 3-4 hammers behind me every 1-2 charges.
when theyre not covered by traps then i would stomp. i dueld many sins
and believe me you never tele into traps thats instant death


Last edited by Ordinator on 02 Feb 2009 06:57 pm; edited 1 time in total

_________________
This user's signature has been disabled
Back to top
View user's profile Send private message
Wack_Jam


Group: Members
Joined: 02 Feb 2009
Posts: 94
Gold: 26.00


da.gif

Status:
Warn:
Reputation: 3    



Post#8 Posted: 02 Feb 2009 06:55 pm    Post subject: Reply with quote

So, how are you going to kill the assassin if you are only willing to do 1 hammer each jump? Clawblock is an animation that will get the assa stunned for a short time, so sometimes and if the assa doesnt react fast enough, you can have them locked there untill they die. Oh, and the traps doesn't so much dmg that's it's direct dangerous to stay.
_____________________
Back to top
View user's profile Send private message
Ordinator


Group: Banned
Joined: 28 Jun 2008
Posts: 405
Gold: 3.38


Status:
Warn: Banned
Reputation: 21    


Banned

Post#9 Posted: 02 Feb 2009 07:00 pm    Post subject: Reply with quote

Wack_Jam wrote:
So, how are you going to kill the assassin if you are only willing to do 1 hammer each jump? Clawblock is an animation that will get the assa stunned for a short time, so sometimes and if the assa doesnt react fast enough, you can have them locked there untill they die. Oh, and the traps doesn't so much dmg that's it's direct dangerous to stay.


yes but your forgeting 75% block/30dr on this hdin/ not like sin is gonna hit you all the times ,
you have better chance of hitting sin , then sin hitting you , + you can spam hammers on distance
while wwsin has to be close to you to attack.

1-2 hammers is enough for a jump
but again thats all playing style , ofc if sin is gonna just stay there im gonna hammer her more
but if she starts mbing+laying traps then im out nn to loose health.


Last edited by Ordinator on 02 Feb 2009 07:02 pm; edited 1 time in total

_________________
This user's signature has been disabled
Back to top
View user's profile Send private message


Wack_Jam


Group: Members
Joined: 02 Feb 2009
Posts: 94
Gold: 26.00


da.gif

Status:
Warn:
Reputation: 3    



Post#10 Posted: 02 Feb 2009 07:03 pm    Post subject: Reply with quote

Hehh, you quoted me wrong. 30dr is a lack though.
True, the the hammerdin can just go defensive mode, that's just a boring duel for both the chars and the assa can slowly drain the hammers life with mb^^
I'm not saying that wwsin is superior to hdin, it's rly a tough duel for the sin, and so it is for the hammer. I'm not talking about pure ww/phys ww assas, since I find them rather useless vs hammer, but psn oriented ww assa with maxed wof as backup. You can get the hdin into stunlock with wof + mb, which is dealing some damage - not much, but enough, and when the hammer charges away you can tele infront of it to trigger psn, go off and try it again

_____________________
Back to top
View user's profile Send private message
Ordinator


Group: Banned
Joined: 28 Jun 2008
Posts: 405
Gold: 3.38


Status:
Warn: Banned
Reputation: 21    


Banned

Post#11 Posted: 02 Feb 2009 07:06 pm    Post subject: Reply with quote

Wack_Jam wrote:
Hehh, you quoted me wrong. 30dr is a lack though.
True, the the hammerdin can just go defensive mode, that's just a boring duel for both the chars and the assa can slowly drain the hammers life with mb^^
I'm not saying that wwsin is superior to hdin, it's rly a tough duel for the sin, and so it is for the hammer. I'm not talking about pure ww/phys ww assas, since I find them rather useless vs hammer, but psn oriented ww assa with maxed wof as backup. You can get the hdin into stunlock with wof + mb, which is dealing some damage - not much, but enough, and when the hammer charges away you can tele infront of it to trigger psn, go off and try it again



thats a hybrid then

Any wwsin + any traps is a hybrid smile

pure posion ww sin without traps has almost no chances vs hdin

_________________
This user's signature has been disabled
Back to top
View user's profile Send private message
Wack_Jam


Group: Members
Joined: 02 Feb 2009
Posts: 94
Gold: 26.00


da.gif

Status:
Warn:
Reputation: 3    



Post#12 Posted: 02 Feb 2009 07:08 pm    Post subject: Reply with quote

Ordinator wrote:
Wack_Jam wrote:
Hehh, you quoted me wrong. 30dr is a lack though.
True, the the hammerdin can just go defensive mode, that's just a boring duel for both the chars and the assa can slowly drain the hammers life with mb^^
I'm not saying that wwsin is superior to hdin, it's rly a tough duel for the sin, and so it is for the hammer. I'm not talking about pure ww/phys ww assas, since I find them rather useless vs hammer, but psn oriented ww assa with maxed wof as backup. You can get the hdin into stunlock with wof + mb, which is dealing some damage - not much, but enough, and when the hammer charges away you can tele infront of it to trigger psn, go off and try it again



thats a hybrid then

Any wwsin + any traps is a hybrid smile

pure posion ww sin without traps has almost no chances vs hdin
Yup, almost chanceless. I find ghosts viable versus casters mostly anyways (and bowa)
Back to top
View user's profile Send private message
Wind


Group: Banned
Joined: 11 Feb 2009
Posts: 67
Gold: 32.50


us.gif

Status:
Warn: Banned
Reputation: 0    


Banned

Post#13 Posted: 13 Feb 2009 06:50 pm    Post subject: Reply with quote

whats the point of making a 30dr hdin?
just make a libby

_________________
This user's signature has been disabled
Back to top
View user's profile Send private message Visit poster's website AIM Address
Swartor


Group: Members
Joined: 29 Jun 2008
Posts: 962
Gold: 1.54
Clan: Jagshemash


Status:
Warn:
Reputation: 8    



Post#14 Posted: 07 Mar 2009 03:13 pm    Post subject: Reply with quote

nice
_____________________
Regards.
Back to top
View user's profile Send private message
Jumper


Group: Members
Joined: 07 Mar 2009
Posts: 114
Gold: 0.00


ez.gif

Status:
Warn:
Reputation: 0    



Post#15 Posted: 08 Mar 2009 05:20 am    Post subject: Reply with quote

not bad

8/10
Back to top
View user's profile Send private message
Furious94


Group: Scammer
Joined: 19 Aug 2008
Posts: 1534
Gold: Locked


fr.gif

Status:
Warn:
Reputation: 1    


<b><font color=red>Scammer</font></b>

Post#16 Posted: 08 Mar 2009 10:01 am    Post subject: Reply with quote

i think a good hammer should have all abs gear in stash derisive
Back to top
View user's profile Send private message Visit poster's website
Fire


Group: Banned
Joined: 12 Mar 2009
Posts: 66
Gold: Locked


Status:
Warn: Banned
Reputation: 1    


Banned

Post#17 Posted: 14 Mar 2009 06:37 pm    Post subject: Reply with quote

Wind wrote:
whats the point of making a 30dr hdin?
just make a libby


libby is 75fcr hdin that doesnt use hoto (swaps for grief pb for smite)
no dr change envolved.

and idk abount that build
i would just use 2ber coa and dungo to reach max dr when dueling malee

_________________
This user's signature has been disabled
Back to top
View user's profile Send private message
Display posts from previous:   
1 Members: Guest
Post new topic  Reply to topic  d3jsp Forum Index -> Diablo II Discussion -> Builds Guides All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum



D3jsp is proudly powered by phpBB © 2.0
Theme and Forum by tramway