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Upcoming D3JSP LoGD Server Blog

 
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Myoga-
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Post#1 Posted: 28 Nov 2010 12:44 am    Post subject: Upcoming D3JSP LoGD Server Blog Reply with quote

Well I've been working on it for a while now (about a week and a half) and already have some huge changes made to it (no it is not up yet and not playable, but will be soon).

This will be my blog sorta thing with all changes I've currently implemented and ones coming up. A suggestion forum will be coming soon for just this server (codenamed "D3JSP Edition" for obvious reasons xD).

Currently Implemented:

  • Levels above 15 (new Superuser section to add <-- Mod Only / remove levels and modify exp required)
  • Can't look for fights once you reach a current exp amount until you fight your master (sorry, no farming!)
  • Creatures above level 15 (new Superuser section to create creatures) <-- Mod Only
  • Creatures can have customizable amounts of health, exp given, damage, defense, etc. and is no longer based on their level
  • Forest fights now display the creatures defense and attack for various reasons
  • The level at which the DK can be looked for is customizable via a new Superuser section <-- Mod Only
  • Creatures now have a title based on their difficulty (Elite, Weakling, Above Average, etc or no title at all)
  • Re-installed majority of modules that were used on the old server


Yet to be Implemented:

  • Level that the Green Dragon can be seen can be set to increase based on amount of DKs
  • Leveling will no longer require a master and will happen automatically, the only time you'll need to visit the master is when you're at the level required to see the Green Dragon.
  • Creatures have pictures above all the text in the forest (coming later!)


Current Issues:

  • Redirection on new days wasn't working properly (Found: Dec 1, 2010 by Happyguy44. Fixed: Dec 1, 2010 by Myoga-)
  • Can't read SQL table that stores the level that the GD can be seen at (Found: Dec 1, 2010 by Myoga-. Fixed: Dec 2, 2010 by Myoga-)
  • One of the modules was causing the game to crash when the event was triggered, module was disabled and deleted. (Found: Dec 1, 2010 by Izual. Fixed: Dec 1, 2010 by Myoga-)
  • One of the modules was causing the game to crash when the event was triggered, module was disabled and deleted. (Found: Dec 3, 2010 by Izual. Fixed: Dec 3, 2010 by Myoga-)


If you have any suggestions feel free to PM me until the new forums are made.

Dec 1, 2010 Update:
We have begun to transfer LoGD off my server and onto D3JSPs server under a different URL (will be released later). Noticed problem with redirection and fixed it, set up the max level (currently 25!) and started adding the creatures to the database. Noticed an error with the script that allows us to set the level that the GD can be seen at. Also disabled a troublesome (un-needed) module. Creatures are now being added by Happyguy44.

Dec 2, 2010 Update:
Transfer of the servers is complete, Happyguy has been working on adding all the creatures again. The script that allows us to change the level the Green Dragon can be seen at has been fixed and is now functioning properly. Started determining which modules should be installed and which ones shouldn't. New thread was made for name suggestions courtesy of Happyguy.

Dec 3, 2010 Update:
Couple code fixes in a few files. More creatures added thanks to Happyguy. More updates coming. More threads made for suggestions, beta testers, and the likings.


Last edited by Myoga- on 04 Dec 2010 01:56 am; edited 19 times in total

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